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Classes of Halcyon

Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can’t stand against.

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Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.

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Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low levels, your class may only give you two or three features, but as you advance in level, you gain more and your existing features often improve.

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Artificer

Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.

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Barbarian

A fierce warrior of primitive background

who can enter a battle rage.

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Bard

An inspiring magician whose power echoes the music of creation.

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Blood Hunter

Clever warriors of blood magic driven by an unending determination to destroy evils old and new.

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Fighter

A master of martial combat, skilled with a variety of weapons and armor.

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Cleric

A priestly champion who wields divine magic in service of a higher power.

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Monk

A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection.

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Druid

A priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adopting animal forms.

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Paladin

A holy warrior bound to a sacred oath.

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Ranger

A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization.

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Rogue

A scoundrel who uses stealth and trickery to overcome obstacles and enemies.

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Sorcerer

A spellcaster who draws on inherent magic from a gift or bloodline.

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Warlock

A wielder of magic that is derived from a bargain with an extraplanar entity.

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Wizard

A scholarly magic-user capable of manipulating the structures of reality.

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