top of page
iiif-service_gdc_gdcwdl_wd_l__04_10_6__00_1_wdl_04106_001_bsb00021200_00001-full-pct_12.5-

Firbolg

Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself within the firbolgs' souls. Centuries later, that magic still thrums inside a firbolg, even one who has never lived under the boughts of a great forest. 
 

A firbolg's magic is an obscuring sort, which allowed their ancestors to pass through a forest without disturbing it. So deep is the connection between a firbolg and the wild places of he world that they can communicate with flora and fauna. 

Firbolg.png

Homelands

  • Moonshae Isles

  • Oman's Isle

​

Deities

  • Iallanis

  • Othea

  • Ulutiu

  • Grond Peaksmasher (Moonshae Isles Firbolg)

  • Kazgaroth (Moonshae Isles Firbolg)

​​

Enmity

  • Dwarves

​​

Affinity

  • Generally amicable with many races and people

​

Notable Features

Distant relative of giants, they resembled humans and males had thick beards, tough skin and were pinkish in hue, did not have tails, love nature and one with it, innate magical abilities, wise and observant, affinity for druidic magic, live in secluded communities, primarily vegetarian with only a few dishes with meat.​

iiif-service_gdc_gdcwdl_wd_l__04_10_6__00_1_wdl_04106_001_bsb00021200_00001-full-pct_12.5-

Height

  • ​Min: 210 cm (6'11")

  • ​Max: 245 cm (8'0")

​

Languages

  • Common

  • Giant

​

Life Span

  • ​Adulthood: 30 years

  • ​Longevity: 500 years​

​

Movement

  • 3 tiles per turn​

iiif-service_gdc_gdcwdl_wd_l__04_10_6__00_1_wdl_04106_001_bsb00021200_00001-full-pct_12.5-

Firbolg Magic​

You can cast Detect Magic and Disguise Self with this trait. Once you cast either spell, you can't cast it again with this trait until you finish a  long rest.

​

Hidden Step

As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.​

​

Speech of Beast and Leaf

You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

bottom of page