

Oni
Shapeshifting fiendish ogre-kin, sometimes known to the west as Ogre Magi, Oni are supernatural giants with extraplanar heritages. Created by the spiteful ogre god Vaprak, there were three immortal sons thus- Anori the Red, Hakumi the Blue, and Muaj the Pale. All were forged with ambition and a tool for Vaprak’s vengeance. He challenged his three sons to lead his ogre armies to victory, crushing civilization as they saw fit, and whoever succeeded would be granted godhood. However, despite the killing of untold thousands, none of the three sons ultimately succeeded. In his rage, Vaprak stripped them of all of their greatest powers and immortality, and cast them into the lower planes.
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Anori landed in the chaotic Abyss, Hakumi in the Nine Hells, and Muaj in the mysterious Hades. The three sons, coupled with the natives there, created the Aka, Ao, and Shiro lineages as they are known today. The Red, Blue, and Pale Oni. Over the millennia, the progeny of the three sons found their own ways back to the Material Plane, possessing the ambition of their forefathers, but eternally lacking the power and time required to give their profane wills form.
Kara-Tur holds an abundance of Oni. Usually living solitary lives, they haunt dark places and prey upon unlucky travelers, as well as harass villages that do not pay them or other supernatural creatures proper tribute. In rare circumstances, they have been known to befriend small communities, guarding them from other monstrous entities- or lording over them as oppressive tyrants. It has been theorized that, in the distant past, Oni were regarded as guardians of extraplanar gates, but have long since abandoned that duty. To this end, Oni sometimes find themselves leading bands of less intelligent monsters and they are often found allying with powerful spellcasters such as dark wizards and hags, offering their services in exchange for flesh and magical items. They hoard these items, coveting their magical properties and often create hordes of them that are jealously guarded from all others.
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As a reflection of their lost divinity, Oni possessed some innate arcane abilities, such as shapeshifting. Mingling with humans over the centuries granted them the ability to assume human forms. They use these to lure unsuspecting victims to their doom. Many Oni are clever, living among humans for decades undetected as they quietly laid their schemes. Despite only being distantly related to ogres, Oni shares the same voracious appetite. They do not need to eat the flesh of intelligent beings to survive, yet they crave it all the same and will rarely pass up an opportunity to feast on the vulnerable humanoids. This is done via trickery and manipulation or by using their physical power and constitution against the lesser creatures of the realm.
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All Oni present as either Red, Blue, or Pale, according to their heritage.
Those corrupted by the Abyss, the Aka- Red Oni- tend towards chaos and violence, delighting in the thrill of battle and deriving pleasure from causing as much suffering as possible.
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Those corrupted by the Hells, the Ao- Blue Oni- are more calculating in their schemes and have a greater capacity for restraint, but are no less cruel. They desire power and control over others through subtler means.
Meanwhile, those corrupted by Hades, the Shiro- Pale Oni- makes them aloof and unpredictable. Almost uncaring of the schemes and aggression of the Ao and Aka, but they cannot deny their ravenous hunger.
Regardless of what lineage they come from, Oni fall victim to their lost divinity, sometimes worshipping themselves as semi-divine vessels. Those within the west believe these creatures are simple boogeymen made up to frighten children. But those of Kara-Tur know what lurks in the night and the well lit streets.
Deity: Vaprak
Homelands: Kara- Tur, Muranndin
Enmity: Most humanoids, Oni of different lineages

Credited to Octavia Frayus

Height
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​Min: 210 cm (6'11")
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​Max: 245 cm (8'0")
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Languages
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Common
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Giant
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Life Span
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​Adulthood: 25 years
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​Longevity: 400 years​
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Movement
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3 tiles per turn​
Affliction Limitations
Oni are considered shapechangers and are not able to become Vampires/Werewolves

Darkvision​
You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world.
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Change Shape
You have an alternate human form. You cannot change what this form looks like after you have decided upon its appearance. As an action, you can either change into your alternate form or back into your true form. You revert to your true form if you die. This shapechange is not detectable via magic like the spell Disguise Self is, for example. You are also immune to polymorph.​​
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Human Form Rules
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You may not take the identity of another player character. This extends to their ToT Presets, using another character's name via /act, or any means which would directly duplicate another PC.
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Failure to abide by these stipulations or abuse of the race may result in a retirement of your character and a suspension from playing any trust based race.
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Oni Form
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You gain access to a 1d6 main and offhand claw attacks.​
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You gain proficiency in Strength and Constitution Saving Throws.
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Extraplanar Heritage​
Oni are supernaturally strong, enduring, deceptive, and attuned to magic. You have a +2 to Strength and Constitution saving throws and are proficient in Arcana and Deception.