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Originating in the Feywild—a realm of pure emotion—satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.

Satyrs are well known for being curious and incredibly hedonistic. They are willing to go to any length to achieve their desires, giving little thought to the results of their actions, and often rope other creatures into participating in debauchery.



  • Min: 140 cm (4'7")

  • Max: 190 cm (6'3")


  • Common

  • Sylvan

Life Span

  • Adulthood: 18 years

  • Longevity: 100 years


  • tiles per turn


Fleet of Hoof

Once per short rest you may move an additional 1 tile on each of your turns for the next four turns.

Magic Resistance

Satyrs, calling the Feywilds home, are quite familiar with withstanding the torrents of magic. You have a +1 to your Intelligence, Wisdom, and Charisma saving throws.


You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + Attack Bonus.


As an embodiment of revelry, you are proficient in Performance and Persuasion.

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