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Lizardfolk

The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard its natural wonders.

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Lizardfolk have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards.

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Homelands

  • Chessenta

  • Chondalwood

  • Chult

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Deities

  • Semuanya (Patron Deity)

  • Sess'innek

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Enmity

  • Generally disdained other races as they saw many as prey

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Affinity

  • Halflings (Negotiations more than other races)

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Notable Features

Reptilian scales, natural armor, cold-blooded, strong swimmers, tribal and pragmatic, emotion-driven, excellent hunters, regenerative bite, limited speech, carnivorous with occasional omnivorous tendencies, xenophobic.

 

Hated Race Expectations

Those that look upon other races with disdain, the Lizardfolk believe they are the pinnacle of all life. They believe that the outside world from their tribal homes are weak and they have no love for most races due to their extreme xenophobic views. Hunters and gatherers, they are large and incredibly volatile when chasing down prey. Speaking of, they consume almost anything they find as edible and have a voracious appetite. Utilitarian in nature, the Lizardfolk are strong, capable, and intelligent despite the dismissal of the larger world of Faerun.

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Height

  • ​Min: 150 cm (4'11")

  • ​Max: 200 cm (6'7")

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Languages

  • Common

  • 1 Choice

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Life Span

  • ​Adulthood: 18 years

  • ​Longevity: 60 years​

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Movement

  • 3 tiles per turn​

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Bite

You have a fanged maw you can use to bite targets. Deals 1d6+STR damage.

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Hungry Jaws​

After you have landed your bite, you may spend a bonus action to munch down and gain 12 Temporary HP. You can use this once per long rest.

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Nature's Intuition​

Thanks to your mystical connection to nature, you gain proficiency in stealth and survival.

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