

Orc
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
Orcish culture is extremely tribal and warlike, the only exception to this being the recent formation of the Kingdom of Many Arrows in northern Faerûn. When not at war, they are usually planning for it. Most orcs approach life with the belief that to survive, one has to subjugate potential enemies and control as many resources as possible, which puts them naturally at odds with other races as well as each other. This belief is spurred in part by Gruumsh and his pantheon, which taught the orcs that all races are inferior to them.
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Homelands
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Mountain Ranges
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Sword Mountains
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Waterdeep
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Deities
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Gruumsh (Creator)
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Tribe of He Who Watches (Orc Pantheon)
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Enmity
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Elves (Generational hatred)
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Humans
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Dwarves
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Affinity
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Goblins
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Notable Features
Large and muscular, aggressive and proud, tribal society, greenish skin, prominent tusks, quick to anger, strong endurance, simple but effective tactics, carnivorous and scavengers, enjoy raw meat.
Hated Race Expectations
A war-obsessed race, the Orcs eat, sleep, and dream of fighting. They are strong warriors quick to anger and take from others, and they are most notably known for the pillaging and destruction of areas around Faerun. They have little mind to make true allies with many, and often utilize their brute strength and numbers to overcome any odds. Their hatred for the elves is exceptional, and they often view them as their mortal enemy that they wish to tear apart without reason. Both races' gods put them on this path when they were created and the hatred that runs within their veins cannot be ignored for long. Tribal by nature, they take what they want and leave destruction in their wake.

Height
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​Min: 170 cm (5'7")
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​Max: 210 cm (6'11")
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Languages
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Common
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Orc
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Life Span
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​Adulthood: 18 years
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​Longevity: 50 years​
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Movement
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3 tiles per turn​

Darkvision​
You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world.
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Adrenaline Rush
Once per long rest, you may tap into your orcish blood and use the dash action as a bonus action.​​
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Menacing
Orcs, intrinsically, are menacing creatures. You are proficient in Intimidation, as well as having a +2 to Strength saving throws.
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Relentless Endurance​
When you are reduced to 0 hit points, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

