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Magical Items

Whether a warrior seeks to tap into magic they otherwise would never grasp, or a spellcaster seeks to channel their magic into something more reliable and permanent, the arduous creation of magical items and the power therein has long been a studied practice that all have the means to pursue, but not necessarily the skills and persistence to see through to completion.

 

The creation of these items is not for the faint of heart. It takes but the greatest of wizards or most mighty of archdruids to easily imbue an object with such magical powers. For most, it is simply easier to purchase these items from another. But for those that wish to seek Tymora's favor, it is not difficult to find a place to practice such arcane arts. Be warned, the process is costly. Both in it's physical requirements and it's mental ones.

You can use the Attunement Obelisk to connect with magical items. However, there are some restrictions:

 

  • You can only attune to a maximum of 3 magical items at a time.

  • You may only be attuned to one item of a particular wearable slot (neck, back, ring, etc.).

  • You may only attune to one "Protection" magic item at a time. These items are the Cloak of Protection, Ring of Protection, Staff of Defense and the Watchful Helm.

 

The Bag of Holding magic item will allow you to attune to a maximum of 5 magic items, including the bag itself. You must attune to the Bag of Holding as one of your first 3 items or it will not work. If you haven't done so, then you may have to unattune from one of them.

Creating Magical Items

Magical Items can be created within the mage's tower of Silvergarde or the magic shop of New Ascalhorn. Players will need to collect the listed materials and bring them to either location to begin. Every five days a magical item can be created, once created the same magic item cannot be crafted by the player again for two weeks. There is no chance of failure, so once the items are collected the item will be created!

Magical Items are broken into tiers based on their rarity starting. Uncommon Magical Items are the first step and are used to create Rare Magical Items. These are then used to make Very Rare Magical Items. Wonderous Items cannot be crafted and must be bought from specific NPCs or other players.

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Amulet of Constitution.png

Neck

 

This necklace grants the wearer a +1 bonus to their Constitution score.

Rare, Craftable | 7,000g

  • 1x Necklace

  • 1x Amulet of Health

  • 20x Silver Ingot

  • 40x Daisy

  • 12x Resilient Heart

  • 40x Arcane Residue

Amulet of Health.png

Neck

 

This amulet grants the wearer a +10 bonus to their hit points.

Uncommon, Craftable | 6,000g

  • 1x Necklace

  • 10x Silver Ingot

  • 30x Daisy

  • 9x Resilient Heart

  • 30x Arcane Residue

Amulet of Proof against Detection and Location.png

Neck

 

While wearing this amulet, you are hidden from divination magic.

Rare, Craftable | 4,000g

  • 1x Necklace

  • 1x Ring of Mind Shielding

  • 20x Silver Ingot

  • 40x Valorbell

  • 12x Unstable Essence

  • 40x Arcane Residue

Belt of Strength.png

Waist

 

This belt grants the wearer a +1 bonus to their Strength score.

Rare, Craftable | 7,000g

  • 1x Belt

  • 1x Rope of Entanglement

  • 20x Silver Ingot

  • 30x Giant's Root

  • 12x Resilient Heart

  • 40x Arcane Residue

Boots of Dexterity.png

Feet

 

These boots grants the wearer a +1 bonus to their Dexterity score.

Rare, Craftable | 7,000g

  • 1x Boots

  • 1x Bracers of Flying Daggers

  • 20x Silver Ingot

  • 40x Brisk Leaf

  • 12x Elegant Feather

  • 40x Arcane Residue

Boots of Speed.png

Feet

 

These boots grant the wearer an additional 1 tile of movement speed.

Very Rare, Craftable | 6,500g

  • 1x Boots

  • 1x Boots of Dexterity

  • 30x Silver Ingot

  • 50x Briskleaf

  • 15x Unstable Essence

  • 50x Arcane Residue

Bracer of Flying Daggers.png

Hands

 

In place of one of your attacks on your turn, you make a ranged attack within 6.5 tiles, dealing 1d6 damage on a hit. This attack is considered magical.

Uncommon, Craftable| 5,500g

  • 1x Gloves

  • 10x Silver Ingot

  • 30x Briskleaf

  • 9x Feral Claw

  • 30x Arcane Residue

Cloak of Charisma.png

Back

 

This cloak grants the wearer a +1 bonus to their Charisma score.

Rare, Craftable | 7,000g

  • 1x Cloak

  • 1x Rod of Rulership

  • 20x Silver Ingot

  • 40x Valorbell

  • 12x Captured Melody

  • 40x Arcane Residue

Cloak of Invisibility.png

Back

 

Twice per day, the wearer may cast Invisibility as an action without expending spell slots or materials.

Very Rare, Craftable| 13,500g

  • 1x Cloak

  • 1x Cape of Charisma

  • 30x Silver Ingot

  • 50x Valorbell

  • 15x Unstable Essence

  • 50x Arcane Residue

Cloak of Protection.png

Back

 

You gain a +1 bonus to AC while you wear this cloak.

Rare, Craftable | 4,000g

  • 1x Cloak

  • 1x Ring of Protection

  • 20x Silver Ingot

  • 40x Mother's Leaf

  • 12x Draconic Scale

  • 40x Arcane Residue

Dispelling Stone.png

Accessory

 

You may toss the stone at a target and dispel it of all magical effects. Two charges per combat.

Rare, Craftable | 7,000g

  • 4x Stone Brick

  • 1x Stone of Good Luck

  • 20x Silver Ingot

  • 40x Mysterious Mushroom

  • 12x Captured Melody

  • 40x Arcane Residue

Elven Chain.png

Body (Any Non-Druid)

 

This chain shirt grants the wearer 14 AC + DEX (Max 2). Does not require medium armor proficiency.

Uncommon, Craftable | 4,500g

  • 1x Chain Shirt

  • 10x Silver Ingot

  • 30x Mother'sleaf

  • 6x Resilient Heart

  • 30x Arcane Residue

Gem of Seeing.png

Head 

Once per day, you can cast See Invisibility on yourself.

Uncommon, Craftable | 5,500g

  • 1x Hat

  • 10x Silver Ingot

  • 30x Valorbell

  • 9x Precious Gemstone

  • 30x Arcane Residue

Gloves of Wisdom.png

Hands

 

These gloves grants the wearer a +1 bonus to their Wisdom score.

Rare, Craftable | 7,000g

  • 1x Gloves

  • 1x Gem of Seeing

  • 20x Silver Ingot

  • 40x Valorbell

  • 12x Feral Claw

  • 40x Arcane Residue

Hat of Disguise.png

Head

 

You may cast the Disguise Self spell at will. The spell ends if the hat is removed.

Uncommon, Craftable | 3,000g

  • 1x Hat

  • 10x Silver Ingot

  • 30x Valorbell

  • 9x Unstable Essence

  • 30x Arcane Residue

Ring of Feather Falling.png

Ring

 

You are immune to fall damage while wearing this ring.

Uncommon, Craftable | 5,500g

  • 1x Ring

  • 10x Silver Ingot

  • 30x Brisk Leaf

  • 9x Elegant Feather

  • 30x Arcane Residue

Ring of Jumping.png

Ring

 

While wearing this ring, you may cast the Jump spell on yourself as a bonus action on your turn. Has two charges.

Rare, Craftable| 5,000g

  • 1x Ring

  • 1x Ring of Feather Falling

  • 20x Silver Ingot

  • 40x Mysterious Mushroom

  • 12x Elegant Feather

  • 40x Arcane Residue

Ring of Mind Shielding.png

Ring 

 

While wearing this ring, you are immune to magic that reads your thoughts or identifies if you are lying. Also grants a +2 bonus to Wisdom saving throws. Creatures can telepathically communicate with you only if you allow it.

Uncommon, Craftable | 4,000g

  • 1x Ring

  • 10x Silver Ingot

  • 30x Strange Shard

  • 9x Unstable Essence

  • 30x Arcane Residue

Ring of Protection.png

Ring 

 

You gain a +1 bonus to AC while you wear this ring.

Uncommon, Craftable | 5,500g

  • 1x Ring

  • 10x Silver Ingot

  • 30x Mother'sleaf

  • 9x Draconic Scale

  • 30x Arcane Residue

Ring of Shooting Stars.png

Ring

 

3 Item Charges, 1 Charge to cast Faerie Fire. 1 Charge to cast Shooting Stars: the target takes 5d4 damage on a failed save (DC 15 DEX Save) and half as much on a success.

Very Rare, Craftable| 9,000g

  • 1x Ring

  • 1x Ring of Jumping

  • 30x Silver Ingot

  • 50x Valorbell

  • 15x Precious Gemstone

  • 50x Arcane Residue

Rod of Rulership.png

Accessory

 

Once per day, DC 15 vs WIS Save Charm.

Uncommon, Craftable | 4,500g

  • 1x Wood Club

  • 10x Silver Ingot

  • 30x Mysterious Mushroom

  • 9x Capture Melody

  • 30x Arcane Residue

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Rope of Entanglement.png

Accessory

 

1 Attack Action, 2 Tile Range. DC 15 vs DEX Save Restrain.

Uncommon, Craftable | 5,500g

  • 30x Bolts of Cloth

  • 10x Silver Ingot

  • 30x Brisk Leaf

  • 9x Captured Melody

  • 30x Arcane Residue

Staff of Defense.png

Main Hand, Two-Handed (Wizard/Sorcerer)

 

This staff grants you a +1 bonus to AC and has 5 charges per long rest. You may cast Mage Armor (1 charge) and Shield (2 charges).

Very Rare, Craftable | 5,500g

  • 1x Staff

  • 1x Cloak of Protection

  • 30x Silver Ingot

  • 50x Mother'sleaf

  • 15x Precious Gemstone

  • 50x Arcane Residue

Staff of Fire.png

Main Hand, Two-Handed

 

This staff has 5 charges per long rest. You may cast Burning Hands (1 charge) and Fireball (3 charges).

Very Rare, Craftable| 9,000g

  • 1x Staff

  • 1x Tome of Intelligence

  • 30x Silver Ingot

  • 50x Valor Bell

  • 15x Draconic Scale

  • 50x Arcane Residue

Staff of Healing.png

Main Hand, Two-Handed

(Bard, Cleric, Druid)

 

This staff has 5 charges per long rest. You may cast Cure Wounds 2nd (1 charge), Lesser Restoration (2 charges), and Mass Cure Wounds (5 charges).

Very Rare, Craftable| 6,500g

  • 1x Staff

  • 1x Gloves of Wis

  • 30x Silver Ingot

  • 50x Daisy

  • 15x Captured Melody

  • 50x Arcane Residue

Stone of Good Luck.png

Accessory

 

This stone grants the holder a +1 bonus to all saving throws.

Uncommon, Craftable | 3,000g

  • 1x Stone Brick

  • 10x Silver Ingot

  • 30x Mother'sleaf

  • 9x Precious Gemstone

  • 30x Arcane Residue

Tome of Intelligence.png

Accessory 

 

This tome grants the wearer a +1 bonus to their Intelligence score.

Rare, Craftable | 7,000g

  • 1x Tome

  • 1x Hat of Disguise

  • 20x Silver Ingot

  • 40x Mother'sleaf

  • 12x Precious Gemstone

  • 40x Arcane Residue

Exotic Oddities

Travelers come from far and wide to trade within the Silver Marches. It just so happens that those coming from the south and far east often make their way directly through Hellgate Dell on their way to Luruar. Expect to see traveling caravans stopping for respite in the area every so often.

Isun has set up a trading outpost at the Oasis!

Wonderous Magical Items are always in stock, but due to their rarity will be sold at 25% mark up on their appraised prices. Alternatively all of these items may be purchased for Marks of Service from a quartermaster within one of the hubs.

AmuletoftheDevout.png

Neck

(Cleric/Paladin)

 

While you wear this holy symbol, you gain +2 Spell Bonus and +1 Class Resource.

Wonderous, Exotic | 13,500g

Dwarven Plate.png

Body

 

20 AC. Reaction ability to decrease distance you are pushed by 1 tile. Requires Heavy Armor Proficiency.

Wonderous, Exotic | 13,500g

Bag of Holding.png

Misc

 

This bag has an interior space considerably larger than its outside dimensions. You may equip 1 additional magic item.

Wonderous, Exotic | 13,500g

Bracers of Archery.png

Hands

 

+2 Attack Bonus when using a Shortbow or Longbow.

Wonderous, Exotic | 13,500g

Flame_Tongue_Greatsword.png

Main Hand, Two-Handed

 

A greatsword that deals an additional 1d6 fire damage on successful attacks.

Wonderous, Exotic | 13,500g

Frostbrand_Katana.png

Main Hand, Two-Handed

 

A katana that deals an additional 1d6 cold damage on successful attacks.

Wonderous, Exotic | 13,500g

Glamored Hunter's Coat.png

Body

 

13 AC + DEX. 3 Charges per rest. Use one charge to deal 1d10 necrotic damage after you hit a target within' range with an attack. Additionally, you can make this armor appear as a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Requires Light Armor Proficiency.

Wonderous, Exotic | 13,500g

Instrument of the Bards.png

Focus

(Bard only)

 

While this is in your focus slot you gain a +2 Spell Bonus

Wonderous, Exotic |13,500g

Robes of the ArchMagi.png

Body

(Sorcerer/Warlock/Wizard)

 

While wearing this robe, your AC becomes 15 + DEX. You also gain a +2 Spell Bonus.

Wonderous, Exotic | 13,500g

Serpent Scale Armor.png

Body

 

14 AC + full DEX. Ability to swap weapons/equip ammo as a free action once per turn. Requires Medium Armor Proficiency.

Wonderous, Exotic |13,500g

Staff of the Woodlands.png

Mainhand

(Druid only)

 

While wielding this staff you gain +2 Spell Bonus, Ensnaring Strike (1 charge) and Erupting earth (3 charges)

Wonderous, Exotic |13,500g

Watchful Helm.png

Head

 

+1 AC. Once per day, you can cast See Invisibility on yourself.

Wonderous, Exotic | 13,500g

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