

Goblin
A subterranean folk that is often seen as vermin to the civilized world. In their earliest years, goblins served the court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they no longer remember their origins.
Like other goblinoids, goblins often have a short temper, and are more easily provoked than individuals of most other races, taking sadistic pleasure in exacting revenge once crossed. They often find it difficult to overcome this short fuse, and have a sense of greed that makes it difficult for them to act altruistically.

Homelands
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Temperate Plains
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Caverns and Tunnels
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Deities
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Maglubiyet (Deity Patron)
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Khurgorbaeyag
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Goblinoid Pantheon
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Enmity
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Dwarves
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Gnomes
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Elves
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Generally did not get along with many races
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Affinity
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Orc
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Half-Orc
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Worgs
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Notable Features
Small and nimble, sharp-toothed, quick and cunning, natural scavengers, prone to mischief and stealth, strong pack instincts, sunlight sensitive, skilled in guerrilla tactics, omnivorous with preference for insects, meats, roots, and carrion.
Advanced Race Expectations
Creatures that most races deem as pests, Goblins care only for their own needs as much as they love raiding, pillaging, and stealing. They are extremely short tempered, have foul moods and would rather explode in a flurry of attack that may wound and maim rather than admit their own fault. A smaller race that uses their turn of phrases to talk themselves out of anything, Goblins will try to weasel their way into coins, trinkets, and material items that they may add to their horde.

Height
Being smaller than 140 results in Conan wonkiness, so please keep in mind that proportions must remain believable.
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​Min: 100 cm (3'3")
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​Max: 120 cm (3'11")
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Languages
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Common
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Goblin
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Life Span
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​Adulthood: 18 years
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​Longevity: 60 years​
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Movement
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3 tiles per turn​

Darkvision​
You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world.
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Fey Ancestry
You are immune to magical sleep effects.​​
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Children of Air & Darkness
Goblins, built for the queen they used to serve, are quick and hard to catch. You are proficient in Acrobatics, Sleight of Hand, and Stealth.
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Nimble Escape​
When using the Flee action, you may exit combat after 2 turns of not taking damage as opposed to the usual 3.

