


Arcanist
Students of the unseen currents that bind the world, arcanists weave subtle enchantments into otherwise mundane objects, inscribing wards and imbuing tools, arms, and trinkets with measured magical power. Through careful study and ritual practice, they can dismantle magical items into refined arcanium, a rare arcane resource used to craft protective charms, elemental resistances, and wondrous items sought by adventurers and scholars alike.
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Transmutation
Through your knowledge of magical sigils and incantations you have learned to draw out the fragments of the weave from mundane objects to collect Arcane Residue. You may then forge 4 arcane residue into one Arcanium.
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Creations
You are capable of adding protective wards to Mithral armors or mundane pieces of apparel to create armors that ward against status effects, or items that offer up elemental resistances. To successfully make a creation, you must pass its corresponding DC based off a 1d20 + Arcanist Level + Crafting Bonus roll.
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Advanced Transmutations
Requires Arcanist: Adept
You know how to draw out refined arcanium directly from magical items. Rewarding more return than would be offered by traders for the same ware.
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Arcane Infusion
Requires Arcanist: Adept
You may now re-forge metal weapons with magical energies, granting them a +1 bonus to Attack Bonus and bypassing any physical damage resistances on the target. This requires the complete weapon, and 10 Arcanium. On a failed attempt, only the Arcanium is lost. Enhancements of this nature increase the crafting DC by 2 and are subject to a 1d20 + Arcanist Level + Crafting Bonus roll.
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Wondrous Item Crafting
Requires Arcanist: Expert
You may now craft Wondrous tier magical items. (With the exception of Elemental Charged Weapons and the Bag of Holding.)
Overflowing Magic
Requires Arcanist: Expert
Once per weekly reset you may clear your remaining magical item creation cooldown.

Feywrought Armor

DC 16
Grants +2 Bonus against Charm Effects.​
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1x Mithral Half-Plate/Plate Armor
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50x Mysterious Mushrooms
10x Arcanium
Gloomwrought Armor

DC 16
Grants +2 Bonus against Frighten Effects.​
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1x Mithral Half-Plate/Plate Armor
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50x Strange Shards
10x Arcanium
Belt of Brilliance

DC 14
Grants Resistance to Fire Damage​
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1x Belt
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5x Mithral Ingot
10x Arcanium
Boots of the Winterlands

DC 14
Grants Resistance to Cold Damage​
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1x Boots
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5x Mithral Ingot
10x Arcanium
Brooch of Shielding

DC 14
Grants Resistance to Force Damage​
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1x Holy Symbol
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5x Mithral Ingot
10x Arcanium
Cloak of Storms

DC 14
Grants Resistance to Lightning and Thunder Damage​
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1x Cloak
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5x Mithral Ingot
10x Arcanium
Goggles of Radiance

DC 14
Grants Resistance to Radiant Damage​
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1x Hat
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5x Mithral Ingot
10x Arcanium
Grips of the Grave

DC 14
Grants Resistance to Necrotic Damage​
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1x Gloves
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5x Mithral Ingot
10x Arcanium
Periapt of Proof Against Poison

DC 14
Grants Resistance to Poison and Acid Damage​
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1x Necklace
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5x Mithral Ingot
10x Arcanium
Ring of Mind Shielding

DC 14
Grants Resistance to Psychic Damage​
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1x Ring
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5x Mithral Ingot
10x Arcanium












