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Vocations are a time honored tradition amongst the adventurers of the land. There are many known vocations that adventurers can pick up and train in their off hours, but of the most notable are the angler, provisioner, and survivalist. Catching fish, cooking an aromatic dish, or learning the lands can help any adventurer and their allies!

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The scaling for gained experience is the same across all vocations. Each time you level in each vocation, they will gain a base +1 to their rolls for Provisioner, Angler, or Survivalist. The breakpoint for experience is below.

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Experience Needed Per Level

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  • Level 1 - 0

  • Level 2 - 400

  • Level 3 - 800

  • Level 4 - 1600

  • Level 5 - 3200

  • Level 6 - 6400

  • Level 7 - 12800

  • Level 8 - 25600

  • Level 9 - 51200

  • Level 10 - 124400​​

Angler

For as long as people have existed, there's been the need to feed them. Though fishing isn't quite as prominent in the Marches due to it being land-locked, it's been a staple of the diet of many creatures for thousands of years. 

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There's a surprisingly good handful of fishing spots in the marches. Three locations along the lakes, and three along rivers. If you'd like to try your hand at it, grab a fishing rod or spear and buy some bait before heading that way.

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To get started, head out to a fishing spot and type /fish into your chat box. This will bring up the fishing game. While fishing with a pole, you're going to want to tug in the opposite direction that the fish is heading in to tucker it out and make it easier to reel in. For every correct selection, you gain a +1 to your fishing roll. Be careful though! If you tug in the wrong direction, the fish will be able to slip away. 

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Once you've got your catches, you can butcher the fish into fillets or fishing bait. The fishmonger is always willing to purchase your excess fish materials. He's... a little odd.

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Provisioner

Anyone can cook—from simple cuts of meat to fresh-caught fish, to a warm meal for weary adventurers. But provisioners are more than cooks; they are the backbone of the Marches, turning basic ingredients into food that keeps people going. From trail rations and roasted vegetables to spiced cutlets and even the famed Silverymoon Grand Table Feast, whatever the need, the provisioner provides.

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Skill comes with practice. No one starts out ready to prepare a Grand Table Feast. Every dish along the way matters, feeding companions and improving your craft. And remember—not everyone shares the same tastes. Some appetites are… different.

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A good provisioner knows their ingredients. Not all meat comes from the forest or river, no matter how it’s labeled. Some cuts arrive without a clear story—unsettling to some, but a delicacy to others. Once cooked, it’s easy to forget where it came from.

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So take care. Know your source before you serve, and choose your meals wisely. In the Marches, a dish can reveal more than you intend.

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Let's Cook!

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There's a cooking station in every major hub where you can try your hand at making food. Fair warning-- cooking utensils and ingredients are not included. You have to either purchase or gather these supplies separately before you make an attempt.

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Once you have all your supplies, press 'E' on the cooking station to get started. From there, you'll find a list of all the meals you have the ingredients for. Once you pick a recipe, you will start the cooking mini game. To play, you'll read the prompt and pick the action that'll solve the problem. For every correct answer you gain a +1 to your dice roll. Be careful though! If you fail a roll the meal becomes inedible mush. 

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With every meal you make, you attempt to make, you gain experience. Every meal grants some, but if you succeed a meal, you gain double. Each level you get in provisioner gets added to your roll.​ While you reach higher provisioner levels, you also become capable of cooking better meals. Some of these meals give greater satiety, while others have additional effects.

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  • ​Level  1  - Can cook Morsels and Appetizers

  • Level 4 - Can cook Meals

  • Level 7 - Can Cook Feasts​​

 Charred Meat
Cuts
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DC: 12  Satiety: 25

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Ingredients:​​​

  • 4 Meat

  • 2 Vegetables

Broiled Fish &
Root Mash
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DC: 12  Satiety: 25

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Ingredients:​​​

  • 8 Fish

  • 2 Vegetables

Hunter's Roast
Plate
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DC: 14  Satiety: 30

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Ingredients:​​​

  • 6 Meat

  • 4 Vegetables

Forager

Foragers are those that seek common and rare materials in the wilds. They harvest and return these to more civilized areas to allow the raw materials to be refined into usable metals, lumbers, and reagents. It will be your job to journey out and do just that. Anyone can try it, but only those willing to put in a little elbow grease will get good at it.

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​To gather materials, you're going to need energy. Just like how taking a long rest will restore a Sorcerer's spent magic, it'll also restore your forager's energy. Be sure to store away food, as it's impossible to get adequate rest on an empty stomach.

 

Practice makes perfect-- or well, better. With every gathering attempt you'll gain levels in forager. These levels make you more adept at finding things, and less inclined to ruin your materials by mishandling them. The more effort you put into foraging, the more resources you'll end up having.

Different activities will take a different amount of energy. After all, collecting sand in the dessert takes significantly less time than baiting a large game animal and hunting it down. Below we'll list all the things you can forage for and how much stamina it'll cost.

 

 

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Stamina​​​

​Everyone has 10 stamina per rest and can spend it on whatever forager activities they'd like to do. Stamina can only be restored during a long rest, and can only be restored once every 18 hours.

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High Stamina gathers can only be done by foragers that are at least level 4.

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Rummaging
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1  Stamina

1d20 + Level

Yields 1-4 

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Various nuts and seeds found while gathering.

 

Used in provisoner recipes and in farm plots 

Vegetables
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1 Stamina

1d20 + Level

Yields 1-4

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Edible vegetables grown in a garden.

 

Used in provisoner recipes and to bait wild animals 

Sand
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1 Stamina

1d20 + Level

Yields 1-4

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It's coarse and rough and gets everywhere.

 

Used in blacksmithing recipies

Plant Fiber
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1 Stamina

1d20 + Level

Yields 1-4

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Fibrous material torn from plants.

 

Used in several craftsman recipes 

Daisy
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1 Stamina

1d20 + Level

Yields 2-8

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Small flowers, bright and sunny.

 

Used by apothecaries and as a material components in certain spells

Butchery​​​

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When you live off the land, you have to be able to prep your food for cooking. Butchery is turning raw animals into useful parts like fillets, cutlets of meat, and hides. 

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You don't necessarily need tools to butcher creatures, but it sure does help. Daggers help, and magical daggers help even more. The better you can butcher a creature, the more useful pieces you can get out of them. Butchery is considered part of foraging and scales off of your forager level.

Small Fish
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1d20 + Level

Yields  0-1 Fillets

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Not very filling, but it's better than nothing. You might get at least a bit of meat off of them.

Medium fish
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1d20 + Level

Yields  1-2 Fillets

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Medium fish are cut into fillets useable in several provisioner recipes.​

Large fish
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1d20 + Level

Yields  2 Fillets

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Large fish are cut into fillets useable in several provisioner recipes.​

Silverlings
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1d20 + Level

Yields  1-3 Bait

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There's not much you can do with a silverling except chop it up into bait and hope for something bigger. 

Animal Carcass
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1d20 + Level

Yeilds 10-16 Hides and 

5-8 Raw Meat

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The meat given by a carcass can be used in provisioner recipes, while craftsmen find the hides useful.

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