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- Races | Halcyon D&D
Common Races Uncommon Races Outcast Races Advanced Races Hated Races Races of Halcyon A visit to one of the great cities of the Forgotten Realms—Waterdeep, Baldur's Gate, Neverwinter, Silverymoon—overwhelms the senses. Voices chatter in countless different languages. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Buildings in myriad architectural styles display the diverse origins of their inhabitants. And the people themselves—people of varying size, shape, and color, dressed in a dazzling spectrum of styles and hues—represent many different races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities. Scattered among these common peoples are less numerous folk: a hulking dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. Half-elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents. And there, well out of the sunlight, is a lone drow—a fugitive from the subterranean expanse of the Underdark, trying to make his way in a world that fears his kind. Common Races The common races of the Forgotten Realms are plentiful and numerous, filling most governmental bodies and authoritative positions. Society, more often than not, is more accommodating to them, for they are the most familiar and the overwhelming majority. K eep in mind that these races have privileges afforded to them that others in different racial categories do not. It is up to you whether you take advantage of such privileges and treat those who do not as less-than, or if you extend sympathy and compassion to them. Dragonborn Dwarf Gnome Halfling Half-Elf High Elf Human Wood Elf Uncommon Races Though they are a less common sight than their counter parts, it would not take much searching to spot one of these races roaming the Forgotten Realms. They are largely accepted within most civilized places, save for those where their own actions have driven people to hostilities. For the most part, people of these races keep to themselves or stay within their own communities and live out their lives away from the hustle and bustle that the rest of the world is so privy to. Some might hold particular feelings towards these races, feeling that they have wronged them or their ancestors in the past, or perhaps they are just too foreign to be accepted into certain circles. Their life is not a difficult one in the context of privileges provided to most civilized races, but they are looked at with a cautionary eye by some. Aarakocra Genasi (Air) Genasi (Water) Satyr Aasimar Genasi (Earth) Goliath Sea Elf Firbolg Genasi (fire) Kenku Tabaxi Triton Outcast Races Whether they hail from cultures outside the boundaries of civilization, are the offspring of a taboo pairing, or are the product of otherworldly influences that mark them as strange or grotesque to the commonfolk of the Forgotten Realms, there are a great many races that are treated less-than for their peculiarity and lack of numbers. While the every day adventurer may not scorn them, the authorities and high powers often view them with distrust, or simply consider them an afterthought to the majority. Intentional or otherwise, they are usually thrust headfirst into poverty beyond that of the common races, though a seldom few do manage to claw their way from the disadvantages placed upon them at birth. Keep in mind that these races may not have had an easy life, or if they have, there should be a reason for it. How they react to others more privileged should also be given thought. Are they bitter? Are they envious? Are they content or indifferent? Such detail is yours to craft. Duergar Kobold Half-Orc Reborn Hexblood Shifter Svirfneblin Tiefling Advanced Races Beyond those who lay on the fringe of society, there are beings that are seldom seen, tied to the world in ways that very few know. Their intricacies are notable, enwrapped in the deepest histories of the Forgotten Realms. While not necessarily more powerful than the other, more well-known races of the lands, Advanced Races may have unique qualities to them. To the other races of the Forgotten Realms, these individuals may be mistaken as another, more prevalent people, or may be seen as something wholly alien and unknown, bringing forth reactions of curiosity or extreme wariness. These races are all Application Only. You must submit a DM ticket and have it approved prior to playing one. Some have limited slots and are not allowed to gain Afflictions. These limited slots have a higher expectation to push narrative for the wider community as well. Players are expected to know the lore and adhere to it, failure to do so may result in retirement. Astral Elf Dhampir Goblin Avariel Fey'ri Githyanki Changeling Shadar-Kai Eladrin Hated Races There are those that wish to thrive, or exist, within the boundaries of civilization, and then there are those who wish to take from it to better their own ways of life. Often categorized as "monsters" to the civilized folk of the Forgotten Realms, the races aligned with darker powers or what the majority find to be more bestial cultures are met with aggression by the authorities of the civilized world, making their lives far more difficult and dangerous than any other collection of races. If you wish to play a Hated Race, please submit a Hated Race Whitelist Ticket via our Discord. It is the same as every other whitelist with the added stipulation of being presented with an accompanying clause that must be agreed to: Do you plan on adhering to the historical tendencies of this race? Should you act outside the historical tendencies of your chosen Hated Race, your character may be subject to retirement. You agree to this, and acknowledge you are aware of this higher level of expectation upon being officially whitelisted with this character. The only worthy callout as an exception to this ruling are Eilistraeen drow; they are allowed to deviate from the norm for their race. Furthermore, you are hereby acknowledging that your character may be subject to higher levels of aggression due to the nature of your race within the setting. You are also aware that you do not have access to the same facilities as other non-hated races and will have to disguise one's self or navigate to other areas in order to conduct your business in peace. Characters are expected to treat these races with an increased level of disdain and distrust unless their personal backstory warrants a change of that treatment, especially for Common and Uncommon races. Most people do not interact with these races often and have only heard horror stories of their transgressions. They are not welcomed in civilized areas for a reason. Drow Lizardfolk Oni Orc Yuan-ti
- Season 6 Player Guide | Halcyon D&D
Season 6 Player Guide This guide was made to help someone new to the server jump in and find their way around the primary locations that were constructed by staff that ti e into systems, mechanics, and the server story. It will not provide handholding for every process, but it should give you enough to figure most things out on your own! Co nnecting to the Server Boot up that good ole Conan Exiles and be sure to connect to the multiplayer server for Halcyon D&D using our Server IP and our mod collection. Both can be found on our Server Info page. Use Conan's Direct Connect functionality, and if the bubbles reinitialize 3-5 times, end the attempt and retry the Direct Connect. Conan multiplayer servers are not meant to house as many players as we do, so it can be hard to connect sometimes! When you first connect, you will be sent into the character creation menu for Conan Exiles. The only thing you need to worry about here is filling out your display name, which should be the character name you whitelisted with. Making Your Character & Leaving Spawn You will be delivered to The Customs Office, our spawn, after leaving the standard Conan Exiles character creation menu. Here is where you'll actually make your character. Follow these steps: Set up your dice sheet (Shift+R) with the whitelist details you provided in your whitelist ticket. Create and customize your character's appearance (Shift+B). A "Body" contains all of the customizable dimensions for your character's physical body. "Armor" is their primary outfit with slots for head, chest, hands, legs, and feet. "Accessories" is all the miscellaneous add-ons you'd like to have on your character. Many of them can be repositioned anywhere on your character! Go over to Feathers the Cock if you're in need of some equipment between your legs. He'll be at the help desk and he'll get you what you need. Open the Conan menu (press M to open the map, potentially) and navigate to "Clan" up at the top. Put yourself into a clan. You may leave this and be invited to another if you get invited by your friends/other players later on. Speak with Tom from This Space when you're ready to leave spawn and enter the world. You'll need to be level 8 with your sheet set up and give her the correct Passphrase , or else you will be barred entry! Giving anyone else this passphrase is an instant ban for you and your friend. The Wharf Upon leaving spawn, you will be sent to The Wharf. It is a neutral location governed by Nigel Blackthorne, attracting those looking to do business. It houses particular events and guilds looking for recruitments and sponsored caravan raids for the taking and defending. Once every four days a special event will trigger between 4pm EST and 8pm. Allowing players to work for their chosen guild and gain reputation and rewards. You will also find the stables here, so be on the lookout if you'd like a hearty steed to travel the lands. Equally, you may find the talented vocation tutors here. All manner of creatures can pass through, so make sure you're right with your manners before proceeding! Setting Up a Merchant First, buy the ToT Merchant placeable from the market hall merchant dressed in white, Madam Teller, next to the player market. Next, place the ToT Merc hant in the player market. Hold E and customize it using ToT. The black ToT option allows you to customize the physical appearance of the merchant. The red ToT option allows you to change the name. The green ToT option allows you to configure the merchant's stock and currency used. Be sure to use Halcyon gold coins as the currency and be sure to make sure everything aligns with our Market Rules . Conducting Research To conduct research, enter Orvius' Library. Upon entry, head into the main room and use the site teleporter to travel up to the second floor (Research Floor.) Here you can start the quest for: 3 Research Points, but will not be allowed to receive anymore for 72 hours. After you have your research points, cross the librar y and interact with one of the research quests. To read more about them, check out our Researches . They all take 10 Research Points in order to start, and once you start them, you can finish them by interacting with the exclamation point on the central table. Druid Vashveer Vashveer is a neutral druid in defense of the natural realm. Druids who are looking for a Wildshape trainer may find the newest Trainer within the Druid Grove marked on the map. Elaina Fairbridge Directly outside of the Wharf stands a helpful trainer. Speaking to her will begin a quest that can only be taken as a level 8. Every three days you may return here and gain experience for your current class. You need at least 1500 experience to reach 10th level, and then 4000 experience to reach 12th level. Please note: If you advance yourself to 10th level before completing the entire Introduction Quest line you will be unable to continue and receive your rewards. Varelmer and the Encampment Home of the Windseekers , the Seekers, and the Argent Legion, Varelmere has several places of interest and is usually a friendly place to Common, Uncommon, and some Advanced races. Be mindful of our Hub Rules here. Likewise, nestled in the sprawling Deserts near a particular cave system, the Tribe of Many have set up a helpful Encampment for the scrupulous sort for the same reason. Apothecary: Located at the East side of Varelmer on the second floor. Located on the North side, in a hut, within the Encampment. Forager Station: Located on the East side of the main palaze in Varelmere. Located at the South side, in tents, within the Encampment. Craftsman's Workshop: Located on the East side of Varalmere on the second floor. Located on the South side along the wall within the Encampment. Blacksmith: Located on the East side, right off the thoroughfare, in Varalmere. Located at the South side along the wall within the Encampment. Adventurers' Guild: Located on the West side off the plaza in Varelmer. Located in the large hut in the central area of the Encampment. Orvius' Tower: Located on the East side of Varelmer. Bobby's Place: A tavern, lounge, and stage for up and coming performers! The Solstice Sanctuary: Nestled in the East side of Varalmere is small entrance with a marble statue, a humble fountain rests inside. Clerics can enter and create Holy Water here using Shift+R. A new ability will show up to make it. Trainer: Nestled in the training ground for Varalmere and a circle den in the Encampment, you will find an exclamation point. You can claim 500 EXP here every 3 days, or use 3 marks of service to acquire 500 EXP. Marks of Service Redemption: Within the East side of the central plaza in Varalmere you will find two merchants, one for Event Reward redemption and one for Marks of Service redemption. The Underbelly A place for more unscrupulous individuals, including but not limited to Outcast and Hated races. The Underbelly can be found within Varalmere. Be mindful that our Hub Rules do not apply here. You may also get to the Underbelly by boat via the Wharf. The Underbelly tavern is housed within. The Duke, for gambling, and a particular Shady Slim can sell... a particular sort of meat as well. Here you will find the blood sport arena that any may come and test their mettle against each other. Fights here can be bet on as well, so be sure to bring lots of gold! Once a week, you may come here to put your skills to the test. The winner will receive x2 Marks of Service and the loser only x1. Others may bet on the fights happening within the arena as well, so put on a good show and impress Gabby the Gambler! Hellgate Keep Hellgate Keep has become an area individuals may trek to battle a large beast. It is a mechanical function to fight this Demon, and you may do so once a week if you are successful in taking it down. Be warned it is a thing of the abyss and you'll need to bring a good sized party if you want to guarantee success! If you cannot find a party, you may take half the rewards for a cost. If you are found capable, you will be rewarded x4 Marks of Service and x10 Arcanium.
- Blacksmith | Halcyon D&D
Blacksmith Creations Blacksmith Bonded with forge and anvil, blacksmiths are metalworkers that fashion weapons and armor using a variety of tools and quenching techniques, making them a common stop for most adventurers and a necessary employment for local militias. The more advanced of the trade are able to utilize silver and magic in their crafting. Smelting You know how to smelt basic ores into usable ingots. As a novice blacksmith, you are able to create steel ingots. This requires 2 pieces of iron ore. Creations You are a metallurgist capable of forging an assortment of weapons and armor. To successfully make a creation, you must pass its corresponding DC based off a 1d20 + Blacksmith Level + STR roll. This is replaced by a 1d20 + Blacksmith Level + DEX roll for glass vials. Advanced Smelting Requires Blacksmithing: Adept You know how to smelt additional ore such as silver into usable ingots. This requires 2 p ieces of silver or e. Weapon Plating Requires Blacksmithing: Adept You may now plate metal weapons with silver. This requires the complete weapon and a single silver ingot. On a failed attempt, only the silver ingot is lost. Plating a weapon in silver increases the crafting DC by 1. Arcane Infusion Requires Blacksmithing: Expert You may now re-forge metal weapons with magical energies, granting them a +1 bonus to Attack Bonus and bypassing any physical damage resistances on the target. Harvesting weapons, such as pickaxes and sickles, also receive a +1 to their respective gathering. This requires the complete weapon, 20 Arcane Residue, and a number of steel ingots. On a failed attempt, only the Arcane Residue is lost. Enhancements of this nature increase the crafting DC by 2 and are subject to a 1d20 + Arcana roll in order to pass it. Novice Creations Adept Creations Expert Creations Half-Plate DC 15 - Medium Armor AC 15 + DEX (max 2) 12x Steel Ingot 1x Scale Mail* Splint Armor DC 15 - Heavy Armor AC 17 12x Steel Ingot 1x Chainmail* Glass Vial DC 10 Basic item required by Apothecaries. 2x Sand Dagger DC 11 - One Handed 1d4 Piercing damage. Finesse. +2 Skinning 2x Steel Ingot 1x Weapon Handle Shortsword DC 12 - One Handed 1d6 Piercing damage. Finesse. 4x Steel Ingot 1x Weapon Handle Battleaxe DC 13 - One Handed 1d8 Slashing damage +2 Logging 4x Steel Ingot 1x Weapon Handle Greataxe DC 13 - Two Handed 1d12 Slashing damage. 8x Steel Ingot 1x Weapon Handle Warhammer DC 14 - Two Handed 1d10 Bludgeoning damage. 6x Steel Ingot 1x Weapon Handle Katana DC 15 - Two Handed 1d10 Slashing damage. Finesse. 10x Steel Ingot 1x Weapon Handle Caltrops (8x) DC 11 - Ammo Used to slow targets down. 4x Steel Ingot Mace DC 12 - One Handed 1d6 Bludgeoning damage. 4x Steel Ingot 1x Weapon Handle Sickle DC 12 - One Handed 1d4 Slashing damage +2 Herbalism. 4x Steel Ingot 1x Weapon Handle Longsword DC 13 - One Handed 1d8 Slashing damage. 5x Steel Ingot 1x Weapon Handle Halberd DC 13 - Two Handed 1d10 Slashing damage. Reach. 8x Steel Ingot 1x Weapon Handle Chainmail DC 14 - Heavy Armor AC 16 10x Steel Ingot Greatsword DC 15 - Two Handed 2d6 Slashing damage. 10x Steel Ingot 1x Weapon Handle Throwing Knives (x10) DC 11 - Ammo Thrown Weapon. 6x Steel Ingot Pickaxe DC 12 - One Handed 1d4 Piercing damage. +2 Mining 4x Steel Ingot 1x Weapon Handle Spear DC 12 - One Handed 1d6 Piercing damage. 4x Steel Ingot 1x Weapon Handle Rapier DC 13 - One Handed 1d8 Piercing damage. Finesse. 5x Steel Ingot 1x Weapon Handle Chain Shirt DC 13 - Medium Armor AC 13 + DEX (max 2) 8x Steel Ingot Scale Mail DC 14 - Medium Armor AC 14 + DEX (max 2) 10x Steel Ingot 1x Chain Shirt* Scythe DC 13 - Two Handed 1d10 Slashing damage. Finesse. 8x Steel Ingot 1x Weapon Handle Plate Armor DC 16 - Heavy Armor AC 18 14x Steel Ingot 1x Splint Armor*
- Classes | Halcyon D&D
Classes of Halcyon Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can’t stand against. Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low levels, your class may only give you two or three features, but as you advance in level, you gain more and your existing features often improve. Artificer Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. Barbarian A fierce warrior of primitive background who can enter a battle rage. Bard An inspiring magician whose power echoes the music of creation. Blood Hunter Clever warriors of blood magic driven by an unending determination to destroy evils old and new. Fighter A master of martial combat, skilled with a variety of weapons and armor. Cleric A priestly champion who wields divine magic in service of a higher power. Monk A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. Druid A priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adopting animal forms. Paladin A holy warrior bound to a sacred oath. Ranger A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. Rogue A scoundrel who uses stealth and trickery to overcome obstacles and enemies. Sorcerer A spellcaster who draws on inherent magic from a gift or bloodline. Warlock A wielder of magic that is derived from a bargain with an extraplanar entity. Wizard A scholarly magic-user capable of manipulating the structures of reality.
- Rules | Halcyon D&D
Community Rules Character Rules Roleplaying Rules Building & Conan Rules PvP Rules Hub Rules Market Rules Rules of Halcyon These are the rules of Halcyon, which encompass how one should act and what expectations are placed upon them in Discord, during roleplay, during the character creation process, upon the Conan Exiles server itself, and in other areas. We want to do our best to cultivate our culture and make all of our players aware of our mindset as a team. For some of our guidelines and values, feel free to check out our Server Culture on our Discord. Additional rules may be added as time goes on. If you have suggestions, questions, or believe we missed something, please make a suggestion in our Discord via the appropriate channel, or by submitting a Moderation ticket. We are always willing to listen and are here to help. Community Rules 01 ― Be Respectful All members of the com munity are expected to conduct themselves in a respectful manner. There will be a zero tolerance policy for toxicity and cruelty towards others. At the end of the day, this is everyone’s hobby. You may not always agree with someone else’s viewpoints but you are expected to disagree in a manner that is constructive or remain silent. There will be no bashing of other individuals, regardless of if they are from our community or another. The talk of political, religious, and discriminative topics should have no place here. We are all adults; act as such. We will not police private Discord servers or direct messages. We urge everyone to leave servers they do not agree with, or block people who they do not wish to contact as a first resort. If it is clear that harassment proves to be a problem and continues to take place over the course of multiple instances and reports then Halcyon Staff will review the issue on a case by case basis. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Adult Only Server This is an adult only server and Discord. You agree that you are at least 18+ years old to join and participate. The mention of children on the server will be heavily scrutinized and due to most themes should not be brought up in situations. You may not portray or even “pretend” that your character is anything but an adult. Anything that is reported concerning the relations of one of these characters with that of another race that encroaches upon pedophilia / age play will be punished severely. We wi ll place trust in our playerbase and not allow a few bad apples to ruin the experience for everyone. You will be given the benefit of the doubt until suspicions arise. Do not abuse our trust. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 0 3 ― NSFW Content There is a n NSFW section accessible through the NSFW role, which is accessible through Channels & Roles at the top of the Discord. Do not post such material anywhere else. We want people to be able to use the Discord wherever they may be. On the topic of NSFW, keep the posts within reason. The staff will delete anything that is questionable or extreme, such as people looking like they could be underage, anything that causes harm to another person, or discrimination. If it doesn't follow Discord official rules, it will be deleted. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― No Spamming/Mass Pinging Do not spam channels in the Discord or posting content that is unrelated to the channel’s purpose. Furthermore, do not ping people en masse or ping others over and over even if it is your friend. Pinging Staff is only allowed within tickets, and when a response has not been received for a reasonable amount of time (usually several hours). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― No Rules Lawyering As a player, it is not your duty to enforce or impose rules against other players. If you believe that someone is doing something incorrectly you may direct them towards the written rule a single time for the sake of education but you should not repeatedly do so over the course of a scene. At this point, the matter should be directed to staff via the ticket system. Additionally, to avoid covering every single instance of possible use that could come up, many of the rules will be enforced with their spirit in mind and not solely their letter. Staff have the final say in this matter. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― No Advertising While you are not limited in the discussion of other communities or experiences, we do ask that you do not actively use any of our platforms as a means to solicit or entice others to join another server or community. Character Rules 01 ― You Must Whitelist Your Character You must fill out a whitelist and a consent form to play on the server. A whitelist ticket can be created when you're ready to create your character. Please see our Whitelist Guide for more information. Your consent sheet must be filled out in-game and can be found in the Roleplay Redux menu (Shift+R). Other players' consent sheets can be viewed by holding E on them and selecting the blue RPR Logo. Please make a habit of this. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Properly Portray Your Character Your character's height and general thematic must fall in line with the racial standards presented on your chosen race's page. While we do allow some creative liberties you must stay in line with what is considered the norm for a given race. For example, you may not choose traits that exist within your race but are deemed as rare, such as Szarkai, winged kobolds, and winged tieflings. Your character must have acceptable proportions that fit them. Just because the sliders can go that high does not mean you are allowed to utilize them. Many of these settings are open for smaller characters to be able to adjust their proportions. You must have a valid character name. It must be at least 3 characters or longer and should not include any special characters, symbols, or foreign languages. Character names cannot reference pop culture or real world celebrities and should not mirror any fictional characters from any existing content. You may not roleplay your character as anything other than your chosen race. For example you may not select Orc and roleplay you are an Orog. Some races will have listed alterative origins, only these are accepted for use. All characters must be adults within their culture, as well as the minimum age of 18. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Rerolling/Shelving Characters You may reroll once every two weeks. During the reroll process you may choose to shelf your character or retire them. To reroll, you open a reroll ticket and fill out the necessary information. Our whitelist staff will guide you from there. Before rerolling, you must ensure that you are not active in any on going conflicts with other characters. A departure will be posted publicly , which will give other parties the chance to contest your reroll. If you are found to have ong oing conflict and choose to reroll anyway you will be placed back on your previous character and may receive further punishment. If you have an af fliction or an approved advanced race, and choose to shelf that character, you will not be able to un- sh elf them without going through the approval process again. If you received your affliction through roleplay, the character that turned yours will need to have an available "turn" and be willing to grant it to you again or the character cannot be un-shelved. Additionally, "turns" are refunded to the affliction who turned your character once you shelf. You are allowed 2 shelf slots. Patrons receive an additional 2 slots. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Reroll Contests If a character you have ongoing conflict with chooses to reroll, you may contest that reroll for up to 48 hours after their departure has been posted. This is only to be done in situations where a reroll is being done directly after stirring issues with another party or being used to circumvent an incoming Character Kill (CK). If neither of these are true, please respect the other party's wishes to move on from the narrative. People in the Forgotten Realms slip away and often leave things unresolved. Your character can hold onto those resentments and develop themselves through other storylines while the other party departs. You must provide screenshots of the situation and have a clear plan to re solve the narrative in a meaningful manner upon opening the Reroll Contest ticket. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― One Character per Player You may only whitelist and play one character at a time. That character may only be your currently approved and whitelisted character. If you are waiting for a whitelist or reroll ticket to get approved, you may not leave the spawn area. You may not use alternative accounts to circumvent this process. Roleplaying Rules 01 ― You Are Always In-Character If you are logged into Halcyon you are in character. You may not claim to be OOCly somewhere, avoid roleplay by going OOC, or attempt to dodge roleplay. If there are other players present and you wish to leave a scene, you must first provide an emote declaring that your character intends to leave and give reasonable time for a response to be given before running off. Spawn is the only area that is considered OOC. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Keep Scenes Rolling Scenes are expected to continue even in the event there are disputed actions or issues. Make a ticket and post the necessary screenshots of logs - staff will review when able and issue a ruling. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― No Metagaming Metagaming is utilizing knowledge gained OOCly through any avenue (I.e.discord, voice chats, whisper channels etc.) in character. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― No Powergaming/Godmodding Godmodding and powergaming are strictly forbidden. Godmodding is doing an action for another player. Powergaming is forcing them to do an action. Things like ignoring PvP intents or forcing a character unconscious are examples. Additionall y, you may not roleplay having an item you do not have, or one that has an effect on another player that is not actively supported via our systems. For example, saying you contact someone with a sending stone, or stating you possess a Bag of Holding when you do not actually have the item. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― Respect Consent Sheets Adult themed content is consent based on Halcyon. As such, we expect our players to thoroughly communicate consent in regards to explicit materials. Failure to respect players' consents will result in administrative action. Consent is required for sexually explicit roleplay, overly graphic violence, as well as capture and imprisonment. You cannot use consent to avoid consequences in game that are delivered through our PvP system (wounding, maiming, etc.). You may request a fade-to-black for the details of the scene though, and such a request must be honored, but the results will still be in effect. Consent is mirrored. If you enact graphic violence on other player s, you may not claim it is against your consent if it is attempted on you. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― No Child-like Characters or Behavior Our server does not support or promote this sort of roleplay. Acting childlike or having a childlike appearing character will result in character retirement. All characters are expect to be mature and act as adults. Referring to other characters in a way that implies a parental dependency will not be allowed. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 07 ― No Mention of Children or Pregnancy Children and pregnancies will not be allowed to be actively roleplayed on the server. Roleplaying being pregnant, giving birth, or having/roleplaying as a child is unacceptable and will not be tolerated. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 ― Keep Adult Themes Private We are an adult RP server. There will be sex and other adult themes, however, it should be done in private places. Sexual roleplay of any kind (this can include the presentation of genitals in a manner that implies sexual activity) should not be done in public places, where someone who has not consented to the roleplay may stumble across it unwittingly without the opportuni ty to opt out. Example areas would be immediately around warps, or areas that are considered open to the public. This does not include areas that are reasonably isolated and private builds. This kind of roleplay should be done in mumble or whisper chat to avoid instances of accidental exposure. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 09 ― /Act Policy You may use /act to alter your display name while on the server following these rules: 1. It must include a descriptor that ties to you (i.e. red scarf, green shoes, lion insignia) 2. It must not include basic vague descriptions (I.e. shroud, shadow, unknown, entity etc) 3. You may only have ONE alias (an alias is an alternate name you go by.) 4. You may shorten your full name to a shorter nickname. (I.e. Charles Darwin to Charlie) Examples of /acts: Crimson Sil ken Wanderer, White Cowled Cleric, Brass Lion Knight ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 ― LFRP Policy If you are utilizing the LFRP feature, you must only list yourself accurately. You may not list as Solo when you have a group regardless of if they are waiting in ambush or otherwise. Other people approaching your LFRP marker do not have to respect what you have listed as what you are looking for, but you must be truthful to what you are listing yourself as. Once you find RP, you must turn off your LFRP marker unless you are utilizing it as the host of an active tavern/similar non-hostile venue to draw players. In this case, a single LFRP marker is allowed to stay active to promote RP unless hostilities arise, in which case it must also be turned off regardless of if they are directed at the host or not. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 ― English Only in IC Chat All chat typed by a player in dialogue or emotes must be done in English. Characters speaking different languages must make use of the scripted languages available to their characters. You ma y not use any online translators to supplement a language. The only exception are flavor words for spell incantations which should be brief words of power. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 12 ― Capture/Imprisonment Policy If another player is taken prisoner as a consequence, they are only subject to remain imprisoned for the duration of the roleplay. Scenes involving the capture of another player should be di scussed with both parties OOC and either an agreement for long-term capture needs to be accepted by both sides or the captured player is free to /home and exit the scene after a half hour of not receiving roleplay. If you agree to long-term imprisonment, you must honor that agreement for 24 hours. Once that amount of time has passed, you may choose to /home after 30 minutes of failing to receive any direct roleplay from your captor. It will be assumed a way to escape was found even if it does not entirely make sense. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 13 ― Do Not Camp Waypoints Do not linger at waypoints with the intent to engage with players as they leave them. You may follow a player through a warp and engage with them once they have moved 16 tiles from the waypoint. This does not include entrances to the Underdark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14 ― Do Not Abuse Climbing You may climb walls, but if you are doing so for the purpose of theft or initiating PvP, you must roll a successful Athletics check and take a full-screen screenshot as evidence in case of entry. Building & Conan Rules 01 ― You Must Be in a Clan You must be in a Conan clan once you leave the starting area. Even if you are a solo player. If you are not in a cla n, any builds you make will be deleted without warning when they are found and items will not be refunded. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Building Restrictions The maximum clan size is 15. Building restrictions are as follows: 1-2 Players ― 600 Building Pieces | 200 Decorations | 5 EE/fantasy trees 3-5 Players ― 1500 Building Pieces | 500 Decorations | 5 EE/fantasy trees 6-9 Players ― 2700 Building Pieces | 900 Decorations | 5 EE/fantasy trees 10-12 Players ― 3000 Building Pieces | 1200 Decorations | 10 EE/fantasy trees 13-15 Players ― 3800 Building Pieces | 1500 Decorations | 15 EE/fantasy trees ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Fit the Setting Your build should follow realistic design and fit the setting. Your build should not resemble a typical Conan survival base. Builds will be reviewed and audited on a case by case basis. Do not stack foundations excessively - you may stack them to solve landscaping issues or stability in moderation. If you are concerned you are in excess , simply open a ticket and ask for a review. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Distance Yourself Your build should be a reasonable distance away from others; stay out of render distance of other builds, especially if you have a large clan build. This helps with player and server performance in these areas. Staff will review on a case by case basis. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― One Build per Clan You may only have one build per clan. A build may not extend through telepor ts. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― No Land Claiming You may not place down foundations or other building pieces to claim land for yourself or your clan to use later. You may place down outlines and markers while you are actively building, but they may not remain after you have logged out or more than 12 hours have passed. These will be deleted when found. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 07 ― Build Away from Important Locations You may not build in a way that blocks access to any location used by our scripted professions or systems. Areas such as resource locations, boss summons, or quest locations. When building in the Underdark you may not build in a way that will block access to the warps that interconnect it. Moreover, do not build in the following zones, as they are used for our main hubs: ━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 ― Your Build Must Be Accessible Your build must be accessible. If it is found to be inac cessible or purposefully hinders access , it is ticketable and will require alteration. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 09 ― No Honeycombing or Airlocking No air-locking or honeycombing (putting an obnoxious amount of doors to make break-ins harder). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 ― Mounts/Pets Must Be Label ed Any pets or mounts found obstructing spawn, hubs, or bases without names will be subject to the void. Make sure you have them properly named so you can be reached to collect them. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 ― Do Not Leave Bedrolls Outside of Y our Build Do not use bedrolls. If they are found, the y will be deleted. ━━━━━━━━━━━━━━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━ 12 ― Clan Names Must B e Serious Clan names must be serious in nature and fit the setting. Fitting puns or realistic wordplay is acceptable. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 13 ― Limit Vegetation Use Due to taxing server performance, trees are limited. You are limited to 5 fantasy trees/Exiles Extreme per 5 members of your clan. A clan of 1-9 may have 5 trees. A clan of 10-14 may have 10 trees and a clan of 15 may have 15 trees. If we have to count to audit your trees we will delete all of them in the process. Highmane’s trees and other default Conan trees may be used in moderation. Excessive trees will be removed by staff when necessary. Regardless of amount , if your build is causing lag for players, you will be asked to remove excessively placed objects like mushrooms, shrugs, flowers, etc. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14 ― Stay Within Bounds Our server mod removes the green barrier on the edges of the map. Do n ot build outside of bounds. If your build is found outside of the bounds it will be removed. Additionally, do not build within the far southern desert portion of the map. This directly impacts server performance and should be avoided. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 15 ― Building Audits After two weeks of inactivi ty, your base will be subject to removal. Regular build audits will be conducted and if your base is not in compliance with activity or limits you will be ticketed to make the proper adjustments. PvP Rules 01 ― PvP Intent Must Be Declared Any actions that require you to target another player means you must declare in chat either (PvP Intent) or (PvP Skirmish) in conjunction with their first hostile action. The defender then has the choice to (PvP Join), (PvP Surrender), or escalate from a Skirmish to a normal PvP should they desire and the situation allows. All PvP declarations must be done using the /pvp command. You may only join when seeing the PvP intent. Any actions that require you to target another player with a spell or ability are considered hostile without prior, express permission or consent. A simple unarmed strike is also a hostile action. When hostile action is taken against you, you may (PvP Accept) and are automatically the defender. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― You May Declare Skirmish or Normal PvP Two types of PvP can be selected upon declaring combat Intent: skirmish and normal. Skirmish is for PvP with light consequences, such as sparring, robbing someone f or common items, or a simple bar fight. Any PvP done within a hub is automatically considered to be a skirmish. Light consequences are those that are not long-lasting. You may not mutilate, amputate, curse, disease, or capture without explicit consent from the opposing player(s) during the consequences phase of a skirmish. Normal PvP, simply referred to as PvP, concludes with normal consequences. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Reasonable Odds The subject of a P vP intent with +3 aggressors may call for reasonable odds. This reduces the aggressors to +2 (4v2, 5v3). Defenders must put up a fight if they join the intent. Additional aggressors unable to participate may observe and rejoin the scene once consequences have concluded. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― PvP is Instanced Once PvP has been declared, the area and those involved are instanced. Only those within the instance may interact with those inside. If you did not see the initial PvP intent and join/observe , you must leave the area. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― You May Attempt to Flee Combat In combat, any parties may choose to attempt to leave combat by using the Flee button in RPR. After 3 turns of not taking damage, they are removed from combat. When a player chooses to flee, they must be moving from the start of their turn and must use their maximum movement speed. Objects cannot be interacted with, otherwise it will require the player to end Flee. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― Consequence Phase Ends PvP When ending combat, a list of options are given in the PvP Consequences tag (you may have to refresh your RPR). A victor may choose to inflict any in the RPR list, magical curses if the character has access to any, or a theft. Severe consequences such as maiming may not be done on the first encounter. Victors may move the losing party to a separate space within the same grid square to enact consequences - this is considered a temporary capture and not consequence stacking. The victors must be given a reasonable amount of time to leave the scene before being engaged again. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 07 ― You May Not Have Active Buffs Outside of PvP No spells that put a status over the character’s head are allowed outside of combat. This includes potions as well. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 ― Pre-Buffs When initiative is rolled, there is a choice between drawing weapons (and shield) or casting a singular buff that is self-targeted and not a potion or a weapon buff. You cannot do both unless you possess an item that allows the drawing of weapons as a free action. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 09 ― Doors in PvP Doors in an active PvP require an action to be opened. If they are to be opened, they must be unlocked. It takes an action to lock a door. A door may have its lock picked with thieves’ tools, or be breached, as an action. If a door was not locked with an emote during the scene leading up to PvP, it is considered unlocked. Doors may not be locked/barred from the inside. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 ― Fall Damage Fall damage is 1d6 per tile of descent. If the user is capable of flight and not restrained, they do not take fall damage. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 ― Flying If the character is capable of flight, they will float back to the ground safely at the end of their turn. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 12 ― Line of Sight To hit a character with an attack or spell that requires sight, they must be able to see ½ of the character. Spells that list the target is a point you may see do not require you to target another player with it and can be used to AoE the ground. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 13 ― Lack of Regard for Well-B eing If a character clearly shows that they do not value their life, they will have their rights to skirmish consequences removed. Reactions to threats should be taken seriously and roleplayed properly. If a player continues to fail to do so a dispute may be opened to request higher consequences. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14 ― Character Kills (CKs) A Character Kill (CK) ticket must be submitted to end another character’s life. It requires strong narrative reasoning and screenshots to be approved. Applications are highly scrutinized in review by staff. CKs may only be made at the end of a combat, in the Consequences Phase, for PvPs that were started with /pvp CK and also have an approved CK application. When a character is killed , they may no longer be played and are forced to perform a reroll that is exempt from the 2 week timer. If the one that initiated combat is defeated, they may be CK’d in response. Anyone involved in the PvP may be given severe consequences even if it is a first down. Involvement in a CK fight serves as strong evidence for a CK against your own character. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 15 ― Long/Short Rest Long and short rests in RPR when you are emoting are exactly that. You should not be using them to quickly regain things. You must be out of combat for at least 30 minutes to use short rest. A long rest may only be taken at the start or end of a roleplay session and should not be done in public. If you have forgotten to do this, you may request permission to do so from those around you and if they do not mind, you may long rest. Hub Rules 01 ― No PvP within the Hubs Any PvP intents dropped in NPC hubs will have them move outside via suspension of disbelief due to the authorities therein. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Call for Aid Hated Races (red borders) and afflictions are exempt from the skirmish cons of PvP Rule #2 when PvP is initiated inside of Silvergarde. If they are blatantly showing their r ace/affliction and are the aggressor , a call for aid may be made by the defender. Lawful and goodly forces waging battle in New Ascalhorn as the aggressor also forego skirmish cons. Denizens of New Ascalhorn that are subject to such a PvP may call for aid. A shout with (Call for Aid) at the end of it may be given and emotes of (PvP Join) may be offered in return by any that see the call for aid. You may only join the defender’s side in a call for aid. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― No Wildshapes Within Hubs Wild animals would not be allowed to freely roam around the hubs and would be moderated by the guards. Druids should refrain from using these while visiting any of the hubs, the exception being m undane animals such as the Horse , Chicken, Tavern Cat, or Raven. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Hub Notice Board Policy When posting notices on notice boards, you must adhere to some rules to avoid being ticketed and/or having your notice removed. You may not post anonymous notices within the primary hub(s). Anonymous notices may be posted on all other boards. You may only remove notices from boards you own. Anything you post upon a notice board within the hub(s) must be sensible in nature. Trollish OOC notices will be removed, as well as notices that go against the authorities of the particular hub. For example, notices per taining to illegal or "evil" deeds will be removed in Silvergarde while notices posted in New Ascalhorn that are opposed to the forces that dwell there will also be subject to removal (i.e. recruitment drives for goodly paladins). Within the hubs, you may not post a Call-to-Arms, as they would be immediately re viewed and removed by authorities who want nothing to do with such matters and potential rumormongering. This is defined as a rallying of people to attack and defeat a foe, or a "witch hunt" against a specific person or group of people. Market Rules 01 ― Adhere to Market Trader Standards If you do not adhere to the following stipulations, your trader may be deleted without warning. Each clan is allowed one single trader within The Oasis market. Each trader must have an RP appropriate name for their race and include [CLAN NAME] at the end. Each trader must have an appearance that is as basic as possible. No accessories outside of simple race-identifying ones such as ears. Sell prices may not be higher than the sell price offered by the Requisition Officer. You must keep your trader stocked with items. Keep reasonable space between traders for interaction purposes. You may make an item's sell price 9,999 gold in order to hold items you are purchasing via your trader. Please make sure to clear the stacks out in a timely manner. Banking items and gold is prohibited - please keep your trader tidy! ━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Do Not Steal Market Wares from Fellow Clan Members You may not utilize your position in a clan to steal items from a clan market. This means that, unless you have permission and the go-ahead from whoever placed an item inside of your merchant, you may not withdraw it for your own ends. Make sure to talk to the relevant individuals first and foremost.
