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- Kobold | Halcyon D&D
Kobold Racial Guidelines Basic Traits Racial Traits Kobold Some of the smallest draconic creatures in the multiverse, kobolds display their draconic ancestry in the glint of their scales and in their roars. Legends tell of the first kobolds emerging from the Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how dangerous those dragons can be and help others defend against draconic destruction. Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed, their cry resonates with draconic power. To play, press and hold the enter key. To stop, release the enter key. Racial Guidelines Homelands The Underdark Jungles of Chult Caverns beneath the Spine of the World The Dragon Coast Remote mountainous regions throughout Faerun Deities Kurtulmak Gaknulak Dakarnok (Lesser known deity) Dragons Enmity Hated by nearly all humanoid races Gnomes (generational prejudice and hatred) Affinity Hated nearly all humanoid races and held little to no alliances with others Dragonborn (Wary, cooperative) Dire weasels Dragons Notable Features Small and nimble, reptilian scaled skin, natural trapmakers, fear-driven but clever, sunlight sensitivity, strong pack mentality, skilled miners and diggers, quick reflexes, distrust of larger races, omnivorous with preference for insects and small game. Basic Traits Height Being smaller than 140 results in Conan wonkin ess, so please keep in mind that proportions must remain believable. Min: 100 cm (3'3") Max: 110 cm (3'7") Langua ges Common Draconic Life S pa n A dult hoo d: 18 years Longevity: 120 years Mo vement 3 ti le s per turn Racial Traits Darkvision You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world. Brave Defiant in nature, kobolds are immune to being frightened. Craftiness Kobolds, often underestimated, are clever creatures. You are proficient in Arcana and Sleight of Hand. Natural Magic (Arcane) Kobolds are attuned to the basics of draconic sorcery. You know the Fire Bolt cantrip.
- Duergar | Halcyon D&D
Duergar Racial Guidelines Basic Traits Racial Traits Duergar Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Fueled by Underdark magic, those experiments left early duergar with psionic powers, which have been passed down to their descendants. In time, they liberated themselves from their aberrant tyrants and forged a new life for themselves in the Underdark and beyond. Physically similar to other dwarves in some ways, duergar are wiry and lean, with black eyes and bald heads, with the males growing long, unkempt, gray beards. Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can sometimes seem joyful when at work. They have the typical dwarven appreciation for order, tradition, and impeccable craftsmanship, but their goods are purely utilitarian, disdaining aesthetic or artistic value. To play, press and hold the enter key. To stop, release the enter key. Racial Guidelines Homelands The Underdark Gracklstugh Tunnels beneath the Spine of the World Deities Laduguer (Chief Deity) Dumathoin (Shanatar Duergar) Morndinsamman Pantheon (Dwarvish Pantheon) Enmity Drow Svirfneblin (On and off again enemies) Dwarves Affinity Drow Svirfneblin (On and off again allies) Notable Features Underdark dwellers, psionically gifted, grim and stoic, resistant to magic, resistant to poison, expert crafters and miners, distrustful of outsiders, enslaved then freed by mind flayers, lawful and disciplined, gray-skinned with white or dull hair. Basic Traits Height Going smaller than 140 cm results in Conan wonkin ess, so please keep in mind that proportions must remain believable. Min: 130 cm (4'3") Max: 150 cm (4'11") Languages Common Dwarvish Life S pa n Adult hood: 50 years Longevity: 350 years Movement 3 tiles per turn Racial Traits Darkvision You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world. Duergar Magic You may cast the Invisibility spell without a spell s lot once per Lo ng Rest. Dwarven Resilience You gain resistance to poison damage and a +2 to CON saving throws. Stonecun ning All dwarves, stubborn in nature, share the lore and grudges of their long-lived people. You are proficient in History.
- Researches | Halcyon D&D
Researches Mythical Resources Lexicon of Faerûn Skillful Mastery Restricted Research Researches As players seek out advancing their characters, they might find themselves researching certain topics within the library of Ovius Alvarez located at the Research Tower in Varelmere. A player may choose to research once every 3 days getting 3 points towards the research of your choice. Topics Available: Mystical Resources - Mysterious Mushrooms & Strange Shards Lexicon of Faerûn - Language Research Skillful Mastery - Proficiency Research Mythical Resources You find yourself enthralled with the oddity of the world, nature's curious creations that others overlook. Seeing their vibrant potential, you scrounge through literature to find the places they grow so that you may seize them for your own. Adept Foragers will gain access to a new resource: the Mysterious Mushroom and Strange Shard. (Requires 3 research points.) Lexicon of Faerûn There are numerous languages spoken by various races, creatures, and inhabitants of the Forgotten Realms. For whatever reaso n , your character may undergo interest in learning a new language, or uncovering a forgotten o ne . Each character may learn one additional language through research. Additionally, for each point of INT a character has b eyond 0 (before item modifiers), they may continue to learn languages beyond that thro ugh the same system to a maximum of 5 learned languages. INT -1/0 = 1 INT 1 = 2 INT 2 = 3 INT 3 = 4 INT 4 = 5 The languages listed below are the ones more readily available to learn. If a player is after something more obscure, or rare, it is best to open a DM ticket to inquire before embarking with researching it. Abyssal, Celestial, Draconic, D warvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orc, Infernal, Primordial, Sylvan, and Undercommon. (Requires 10 research points.) Skillful Mastery Do you feel like you just don't quite understand something as well as your peers? Is there perhaps a skill you want to learn that is just not inside your natural skillset? Well, this is the research for you! Each character may learn one additional proficiency through research from a limited set of allowed proficiencies. Note, this cannot stack with a proficiency you already have as granted by an affliction, race, class, or subclass. You may readily learn any of the following skill proficiencies if you do not already have them. If you do, well... you're just very talented as it is and would be better off reading something else! Arcana, Animal Handling, History, Medicine , Nature, Religion, Performance, and Survival. (Requires 10 research points. Can only be completed once.) Restricted Research Those seeking more advanced knowledge must first prove themselves as a scholar. Researching the more, mundane, topics within the library. After which, and a small fee they will gain access to an exclusive section within the halls. (Requires 10 research points and a one time fee of 2,000 gold coins.) Topics Available: Libram of Souls and Flesh - A tome full of dark arts and rituals. Book of Eternal Respites Intellect Devourer Libram of Souls and Flesh With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. While the library does not have one on display it does have transcripts of the contents for study. It's mere presence threatens to consume any who attempt to delve its secrets save the few who can learn to navigate it safely. (Requires 6 research points. You must purchase the Libram from New Ascalhorn or otherwise acquire it.) When equipped the Libram of Souls and Flesh gives access to an additional consequence following PvP. Allowing you to take a harmless and unimpactful sliver of a target's soul for use in dark rituals. Additional Topics Available: Ritual of Soul Raising - Requires 10 research points. Allows the caster to create a Soul-Wight. Chill Touch cantrip - Requires 4 research points. Allows the wielder of the Libram to cast the Chill Touch cantrip in combat regardless of class. Book of Eternal Respites A tome long thought believed lost to the ages. The celestial knowledge within can cure even the strongest of afflictions. While the original was located and brought to the library by the brave adventurer Domino, the researchers within have toiled for many weeks to begin making copies. While the original possessed divine protection, these replicas do not. Allowing any and all to learn common rituals of healing and repair. (Requires 6 research points. You must purchase the Book of Eternal Respites from Orvius's Wizard Tower or otherwise acquire it.) When equipped the Book of Eternal Respites rewards Karmic Favor when aiding another. Using Lesser Restoration, Greater Restoration, Regeneration, or Remove Curse with the tome equipped and studied will reward you this resource. Additional Topics Available: Ritual of Lesser Restoration - Requires 10 research points. Ritual of Regeneration - Requires 10 research points. Ritual of Remove Curse - Requires 10 research points. Intellect Devourer An arcane anomaly exists here. Apparently at one point this portal was much larger and lead to pocket dimension used by one of the tower's mages. It has since, collapsed. Causing all of the treasures within to be scrambled and lost. Some time later this brain? Came crawling out and began to speak with us telepathically. It claims to be a missing wizard who's name is Jeff, but we aren't exactly sure. Regardless, if you bring it some arcane residue and... offer up some of your knowledge it will ward you long enough to reach inside and grab a prize. (Requires 6 research points and 10 Arcane Residue)
- Progression Guide | Halcyon D&D
Progression Guide Adventurers of Halcyon will begin their journey through three level brackets. These are represented in-game as Level 8, 10, and 12. These are, however, not 1:1 representations from Dungeons and Dragons 5th Edition to here. A 12th level player in the aforementioned game system is reaching the level of a demi-god and is a world influencing force. This largely invalidates many threats and places them in the realm of trivial tasks. These levels were chosen as a base for selecting abilities from the source material. We see our players filling the role of veteran adventurers once they reach our 12th level bracket and more along the lines of 8th level in source material. 1,500 Character Experience is needed to reach 10th Level. 4,000 Character Experience is needed to reach 12th Level. Experience Acquisition Every 3 days a character may seek out training at Varelmere. You will receive 500 experience per visit. Players may exchange 3 Marks of Service to receive 500 experience. Character Adva ncement Upon reaching the required amount of experience characters need to visit the Fountain of Advancement found in either Varelmere or the Encampment. You will then use /level to level up your character when you have the correct experience points. Then you will use /character to grant yourself a Feat or the free Advanced Attribute. Class Change In order to go about changing your class, you must receive 4 training credits that match the class you are changing into. These may only be obtained once every 3 days from a mentor. Mentors must be level 12 to qualify. Each class is given an identifier. They are either: Martial, Caster, or Hybrid. Martial Classes are those that are able to make two attack actions, and Rogue. Caster Classes are those that get access to the Feature: Spellcasting perk on their character sheet. (If you have Spell slots.) Hybrid Classes are given by classes/subclasses and are those that get two attack actions, and that get access to Feature: Spellcasting on their character sheet. (Paladin, Ranger, Eldritch Knight, Valor Bard, Bladesinger, Arcane Trickster, etc...) Once a mentor has been found, you must complete at least 1 hour of roleplay with them going over material that would be applicable to your new class. When you give out training sessions, you will give out Martial, or Caster credit depending on your class type. Additionally, Hybrids may choose to give out either or when they give out training sessions. The session must focus on that classes' area of expertise. For example, if you get a Martial typed session from an Eldritch Knight it needs to be about the martial aspects, and not the magical ones. When changing to a Hybrid class (such as Paladin or Ranger), you will need to complete at least 1 Martial and 1 Caster lesson. If you receive at least one training session from the class you are changing into, you will receive a one time bonus of 2 training credits for that session. A player is responsible for taking screenshots of the entire roleplay (minimum of 1 hour) from start to finish. Timestamps must be included in the screenshots or they will be voided. Please use the /timestamp before and after the session. Please submit all three sessions in one ticket, at the same time, via a Character Change ticket under our Progression Ticket Requests . These sessions will be reviewed by staff and will be approved on grounds of effort, growth, and engagement displayed. When your class is changed you will become level 8 and the subclass of your choosing. However, if you receive all of your credits from someone of the same class and subclass that you are desiring to train to, you will start at 10th level. You cannot class change into the following classes: Blood Hunter. Oathbreaker (Paladin). You may only change your character's class once per season. Subclass Cha nge In order to change your subclass to another provided by your current class, you must undergo 2 sessions (each separated by at least 3 days) with a mentor that belongs to the subclass you are trying to change to. Mentors must be 12th level to quality. A player is responsible for tak in g screenshots of the entire roleplay (minimum of 1 hour) from start to finish. Timestamps must be included in the screenshots or they will be voided. Please use the /timestamp command before and after each session. Please su bmit both sessions in one ticket, at the same time, via a Character Change ticket under our Progression Ticket Requests . These sessions will be reviewed by staff and will be approved on grounds of effort, growth, and engagement displayed. If you cannot find the exact subclass for your current class, you may undergo four sessions (each separated by at least 3 days) with a mentor that belongs to the same class you are trying to change to. This will hard reset your class and you will be lowered to level 8. When your subclass is changed you will be lowered to level 10. You may only change your character's subclass once per season. You cannot subclass change into the following subclasses: Oathbreaker (Paladin). Profession Change In order to go about changing your profession, you must receive 3 training credits that match the profession you are changing into. These may only be obtained once every 3 days from a mentor. Mentors must be level 3 in the profession you are changing into. A player is responsible for taking screenshots of the entire roleplay (minimum of 1 hour) from start to finish. Timestamps must be included in the screenshots or they will be voided. Please use the /timestamp before and after the session. Please submit all three sessions in one ticket, at the same time, via a Character Change ticket under our Progression Ticket Requests. These sessions will be reviewed by staff and will be approved on grounds of effort, growth, and engagement displayed. You may only change your character's profession once per season.
- Rules | Halcyon D&D
Community Rules Character Rules Roleplaying Rules Building & Conan Rules PvP Rules Hub Rules Market Rules Rules of Halcyon These are the rules of Halcyon, which encompass how one should act and what expectations are placed upon them in Discord, during roleplay, during the character creation process, upon the Conan Exiles server itself, and in other areas. We want to do our best to cultivate our culture and make all of our players aware of our mindset as a team. For some of our guidelines and values, feel free to check out our Server Culture on our Discord. Additional rules may be added as time goes on. If you have suggestions, questions, or believe we missed something, please make a suggestion in our Discord via the appropriate channel, or by submitting a Moderation ticket. We are always willing to listen and are here to help. Community Rules 01 ― Be Respectful All members of the com munity are expected to conduct themselves in a respectful manner. There will be a zero tolerance policy for toxicity and cruelty towards others. At the end of the day, this is everyone’s hobby. You may not always agree with someone else’s viewpoints but you are expected to disagree in a manner that is constructive or remain silent. There will be no bashing of other individuals, regardless of if they are from our community or another. The talk of political, religious, and discriminative topics should have no place here. We are all adults; act as such. We will not police private Discord servers or direct messages. We urge everyone to leave servers they do not agree with, or block people who they do not wish to contact as a first resort. If it is clear that harassment proves to be a problem and continues to take place over the course of multiple instances and reports then Halcyon Staff will review the issue on a case by case basis. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Adult Only Server This is an adult only server and Discord. You agree that you are at least 18+ years old to join and participate. The mention of children on the server will be heavily scrutinized and due to most themes should not be brought up in situations. You may not portray or even “pretend” that your character is anything but an adult. Anything that is reported concerning the relations of one of these characters with that of another race that encroaches upon pedophilia / age play will be punished severely. We wi ll place trust in our playerbase and not allow a few bad apples to ruin the experience for everyone. You will be given the benefit of the doubt until suspicions arise. Do not abuse our trust. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 0 3 ― NSFW Content There is a n NSFW section accessible through the NSFW role, which is accessible through Channels & Roles at the top of the Discord. Do not post such material anywhere else. We want people to be able to use the Discord wherever they may be. On the topic of NSFW, keep the posts within reason. The staff will delete anything that is questionable or extreme, such as people looking like they could be underage, anything that causes harm to another person, or discrimination. If it doesn't follow Discord official rules, it will be deleted. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― No Spamming/Mass Pinging Do not spam channels in the Discord or posting content that is unrelated to the channel’s purpose. Furthermore, do not ping people en masse or ping others over and over even if it is your friend. Pinging Staff is only allowed within tickets, and when a response has not been received for a reasonable amount of time (usually several hours). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― No Rules Lawyering As a player, it is not your duty to enforce or impose rules against other players. If you believe that someone is doing something incorrectly you may direct them towards the written rule a single time for the sake of education but you should not repeatedly do so over the course of a scene. At this point, the matter should be directed to staff via the ticket system. Additionally, to avoid covering every single instance of possible use that could come up, many of the rules will be enforced with their spirit in mind and not solely their letter. Staff have the final say in this matter. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― No Advertising While you are not limited in the discussion of other communities or experiences, we do ask that you do not actively use any of our platforms as a means to solicit or entice others to join another server or community. Character Rules 01 ― You Must Whitelist Your Character You must fill out a whitelist and a consent form to play on the server. A whitelist ticket can be created when you're ready to create your character. Please see our Whitelist Guide for more information. Your consent sheet must be filled out in-game and can be found in the Roleplay Redux menu (Shift+R). Other players' consent sheets can be viewed by holding E on them and selecting the blue RPR Logo. Please make a habit of this. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Properly Portray Your Character Your character's height and general thematic must fall in line with the racial standards presented on your chosen race's page. While we do allow some creative liberties you must stay in line with what is considered the norm for a given race. For example, you may not choose traits that exist within your race but are deemed as rare, such as Szarkai, winged kobolds, and winged tieflings. Your character must have acceptable proportions that fit them. Just because the sliders can go that high does not mean you are allowed to utilize them. Many of these settings are open for smaller characters to be able to adjust their proportions. You must have a valid character name. It must be at least 3 characters or longer and should not include any special characters, symbols, or foreign languages. Character names cannot reference pop culture or real world celebrities and should not mirror any fictional characters from any existing content. You may not roleplay your character as anything other than your chosen race. For example you may not select Orc and roleplay you are an Orog. Some races will have listed alterative origins, only these are accepted for use. All characters must be adults within their culture, as well as the minimum age of 18. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Rerolling/Shelving Characters You may reroll once every two weeks. During the reroll process you may choose to shelf your character or retire them. To reroll, you open a reroll ticket and fill out the necessary information. Our whitelist staff will guide you from there. Before rerolling, you must ensure that you are not active in any on going conflicts with other characters. A departure will be posted publicly , which will give other parties the chance to contest your reroll. If you are found to have ong oing conflict and choose to reroll anyway you will be placed back on your previous character and may receive further punishment. If you have an af fliction or an approved advanced race, and choose to shelf that character, you will not be able to un- sh elf them without going through the approval process again. If you received your affliction through roleplay, the character that turned yours will need to have an available "turn" and be willing to grant it to you again or the character cannot be un-shelved. Additionally, "turns" are refunded to the affliction who turned your character once you shelf. You are allowed 2 shelf slots. Patrons receive an additional 2 slots. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Reroll Contests If a character you have ongoing conflict with chooses to reroll, you may contest that reroll for up to 48 hours after their departure has been posted. This is only to be done in situations where a reroll is being done directly after stirring issues with another party or being used to circumvent an incoming Character Kill (CK). If neither of these are true, please respect the other party's wishes to move on from the narrative. People in the Forgotten Realms slip away and often leave things unresolved. Your character can hold onto those resentments and develop themselves through other storylines while the other party departs. You must provide screenshots of the situation and have a clear plan to re solve the narrative in a meaningful manner upon opening the Reroll Contest ticket. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― One Character per Player You may only whitelist and play one character at a time. That character may only be your currently approved and whitelisted character. If you are waiting for a whitelist or reroll ticket to get approved, you may not leave the spawn area. You may not use alternative accounts to circumvent this process. Roleplaying Rules 01 ― You Are Always In-Character If you are logged into Halcyon you are in character. You may not claim to be OOCly somewhere, avoid roleplay by going OOC, or attempt to dodge roleplay. If there are other players present and you wish to leave a scene, you must first provide an emote declaring that your character intends to leave and give reasonable time for a response to be given before running off. Spawn is the only area that is considered OOC. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Keep Scenes Rolling Scenes are expected to continue even in the event there are disputed actions or issues. Make a ticket and post the necessary screenshots of logs - staff will review when able and issue a ruling. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― No Metagaming Metagaming is utilizing knowledge gained OOCly through any avenue (I.e.discord, voice chats, whisper channels etc.) in character. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― No Powergaming/Godmodding Godmodding and powergaming are strictly forbidden. Godmodding is doing an action for another player. Powergaming is forcing them to do an action. Things like ignoring PvP intents or forcing a character unconscious are examples. Additionall y, you may not roleplay having an item you do not have, or one that has an effect on another player that is not actively supported via our systems. For example, saying you contact someone with a sending stone, or stating you possess a Bag of Holding when you do not actually have the item. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― Respect Consent Sheets Adult themed content is consent based on Halcyon. As such, we expect our players to thoroughly communicate consent in regards to explicit materials. Failure to respect players' consents will result in administrative action. Consent is required for sexually explicit roleplay, overly graphic violence, as well as capture and imprisonment. You cannot use consent to avoid consequences in game that are delivered through our PvP system (wounding, maiming, etc.). You may request a fade-to-black for the details of the scene though, and such a request must be honored, but the results will still be in effect. Consent is mirrored. If you enact graphic violence on other player s, you may not claim it is against your consent if it is attempted on you. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― No Child-like Characters or Behavior Our server does not support or promote this sort of roleplay. Acting childlike or having a childlike appearing character will result in character retirement. All characters are expect to be mature and act as adults. Referring to other characters in a way that implies a parental dependency will not be allowed. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 07 ― No Mention of Children or Pregnancy Children and pregnancies will not be allowed to be actively roleplayed on the server. Roleplaying being pregnant, giving birth, or having/roleplaying as a child is unacceptable and will not be tolerated. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 ― Keep Adult Themes Private We are an adult RP server. There will be sex and other adult themes, however, it should be done in private places. Sexual roleplay of any kind (this can include the presentation of genitals in a manner that implies sexual activity) should not be done in public places, where someone who has not consented to the roleplay may stumble across it unwittingly without the opportuni ty to opt out. Example areas would be immediately around warps, or areas that are considered open to the public. This does not include areas that are reasonably isolated and private builds. This kind of roleplay should be done in mumble or whisper chat to avoid instances of accidental exposure. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 09 ― /Act Policy You may use /act to alter your display name while on the server following these rules: 1. It must include a descriptor that ties to you (i.e. red scarf, green shoes, lion insignia) 2. It must not include basic vague descriptions (I.e. shroud, shadow, unknown, entity etc) 3. You may only have ONE alias (an alias is an alternate name you go by.) 4. You may shorten your full name to a shorter nickname. (I.e. Charles Darwin to Charlie) Examples of /acts: Crimson Sil ken Wanderer, White Cowled Cleric, Brass Lion Knight ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 ― LFRP Policy If you are utilizing the LFRP feature, you must only list yourself accurately. You may not list as Solo when you have a group regardless of if they are waiting in ambush or otherwise. Other people approaching your LFRP marker do not have to respect what you have listed as what you are looking for, but you must be truthful to what you are listing yourself as. Once you find RP, you must turn off your LFRP marker unless you are utilizing it as the host of an active tavern/similar non-hostile venue to draw players. In this case, a single LFRP marker is allowed to stay active to promote RP unless hostilities arise, in which case it must also be turned off regardless of if they are directed at the host or not. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 ― English Only in IC Chat All chat typed by a player in dialogue or emotes must be done in English. Characters speaking different languages must make use of the scripted languages available to their characters. You ma y not use any online translators to supplement a language. The only exception are flavor words for spell incantations which should be brief words of power. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 12 ― Capture/Imprisonment Policy If another player is taken prisoner as a consequence, they are only subject to remain imprisoned for the duration of the roleplay. Scenes involving the capture of another player should be di scussed with both parties OOC and either an agreement for long-term capture needs to be accepted by both sides or the captured player is free to /home and exit the scene after a half hour of not receiving roleplay. If you agree to long-term imprisonment, you must honor that agreement for 24 hours. Once that amount of time has passed, you may choose to /home after 30 minutes of failing to receive any direct roleplay from your captor. It will be assumed a way to escape was found even if it does not entirely make sense. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 13 ― Do Not Camp Waypoints Do not linger at waypoints with the intent to engage with players as they leave them. You may follow a player through a warp and engage with them once they have moved 16 tiles from the waypoint. This does not include entrances to the Underdark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14 ― Do Not Abuse Climbing You may climb walls, but if you are doing so for the purpose of theft or initiating PvP, you must roll a successful Athletics check and take a full-screen screenshot as evidence in case of entry. Building & Conan Rules 01 ― You Must Be in a Clan You must be in a Conan clan once you leave the starting area. Even if you are a solo player. If you are not in a cla n, any builds you make will be deleted without warning when they are found and items will not be refunded. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Building Restrictions The maximum clan size is 15. Building restrictions are as follows: 1-2 Players ― 600 Building Pieces | 200 Decorations | 5 EE/fantasy trees 3-5 Players ― 1500 Building Pieces | 500 Decorations | 5 EE/fantasy trees 6-9 Players ― 2700 Building Pieces | 900 Decorations | 5 EE/fantasy trees 10-12 Players ― 3000 Building Pieces | 1200 Decorations | 10 EE/fantasy trees 13-15 Players ― 3800 Building Pieces | 1500 Decorations | 15 EE/fantasy trees ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Fit the Setting Your build should follow realistic design and fit the setting. Your build should not resemble a typical Conan survival base. Builds will be reviewed and audited on a case by case basis. Do not stack foundations excessively - you may stack them to solve landscaping issues or stability in moderation. If you are concerned you are in excess , simply open a ticket and ask for a review. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Distance Yourself Your build should be a reasonable distance away from others; stay out of render distance of other builds, especially if you have a large clan build. This helps with player and server performance in these areas. Staff will review on a case by case basis. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― One Build per Clan You may only have one build per clan. A build may not extend through telepor ts. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― No Land Claiming You may not place down foundations or other building pieces to claim land for yourself or your clan to use later. You may place down outlines and markers while you are actively building, but they may not remain after you have logged out or more than 12 hours have passed. These will be deleted when found. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 07 ― Build Away from Important Locations You may not build in a way that blocks access to any location used by our scripted professions or systems. Areas such as resource locations, boss summons, or quest locations. When building in the Underdark you may not build in a way that will block access to the warps that interconnect it. Moreover, do not build in the following zones, as they are used for our main hubs: ━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 ― Your Build Must Be Accessible Your build must be accessible. If it is found to be inac cessible or purposefully hinders access , it is ticketable and will require alteration. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 09 ― No Honeycombing or Airlocking No air-locking or honeycombing (putting an obnoxious amount of doors to make break-ins harder). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 ― Mounts/Pets Must Be Label ed Any pets or mounts found obstructing spawn, hubs, or bases without names will be subject to the void. Make sure you have them properly named so you can be reached to collect them. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 ― Do Not Leave Bedrolls Outside of Y our Build Do not use bedrolls. If they are found, the y will be deleted. ━━━━━━━━━━━━━━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━ 12 ― Clan Names Must B e Serious Clan names must be serious in nature and fit the setting. Fitting puns or realistic wordplay is acceptable. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 13 ― Limit Vegetation Use Due to taxing server performance, trees are limited. You are limited to 5 fantasy trees/Exiles Extreme per 5 members of your clan. A clan of 1-9 may have 5 trees. A clan of 10-14 may have 10 trees and a clan of 15 may have 15 trees. If we have to count to audit your trees we will delete all of them in the process. Highmane’s trees and other default Conan trees may be used in moderation. Excessive trees will be removed by staff when necessary. Regardless of amount , if your build is causing lag for players, you will be asked to remove excessively placed objects like mushrooms, shrugs, flowers, etc. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14 ― Stay Within Bounds Our server mod removes the green barrier on the edges of the map. Do n ot build outside of bounds. If your build is found outside of the bounds it will be removed. Additionally, do not build within the far southern desert portion of the map. This directly impacts server performance and should be avoided. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 15 ― Building Audits After two weeks of inactivi ty, your base will be subject to removal. Regular build audits will be conducted and if your base is not in compliance with activity or limits you will be ticketed to make the proper adjustments. PvP Rules 01 ― PvP Intent Must Be Declared Any actions that require you to target another player means you must declare in chat either (PvP Intent) or (PvP Skirmish) in conjunction with their first hostile action. The defender then has the choice to (PvP Join), (PvP Surrender), or escalate from a Skirmish to a normal PvP should they desire and the situation allows. All PvP declarations must be done using the /pvp command. You may only join when seeing the PvP intent. Any actions that require you to target another player with a spell or ability are considered hostile without prior, express permission or consent. A simple unarmed strike is also a hostile action. When hostile action is taken against you, you may (PvP Accept) and are automatically the defender. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― You May Declare Skirmish or Normal PvP Two types of PvP can be selected upon declaring combat Intent: skirmish and normal. Skirmish is for PvP with light consequences, such as sparring, robbing someone f or common items, or a simple bar fight. Any PvP done within a hub is automatically considered to be a skirmish. Light consequences are those that are not long-lasting. You may not mutilate, amputate, curse, disease, or capture without explicit consent from the opposing player(s) during the consequences phase of a skirmish. Normal PvP, simply referred to as PvP, concludes with normal consequences. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Reasonable Odds The subject of a P vP intent with +3 aggressors may call for reasonable odds. This reduces the aggressors to +2 (4v2, 5v3). Defenders must put up a fight if they join the intent. Additional aggressors unable to participate may observe and rejoin the scene once consequences have concluded. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― PvP is Instanced Once PvP has been declared, the area and those involved are instanced. Only those within the instance may interact with those inside. If you did not see the initial PvP intent and join/observe , you must leave the area. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― You May Attempt to Flee Combat In combat, any parties may choose to attempt to leave combat by using the Flee button in RPR. After 3 turns of not taking damage, they are removed from combat. When a player chooses to flee, they must be moving from the start of their turn and must use their maximum movement speed. Objects cannot be interacted with, otherwise it will require the player to end Flee. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― Consequence Phase Ends PvP When ending combat, a list of options are given in the PvP Consequences tag (you may have to refresh your RPR). A victor may choose to inflict any in the RPR list, magical curses if the character has access to any, or a theft. Severe consequences such as maiming may not be done on the first encounter. Victors may move the losing party to a separate space within the same grid square to enact consequences - this is considered a temporary capture and not consequence stacking. The victors must be given a reasonable amount of time to leave the scene before being engaged again. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 07 ― You May Not Have Active Buffs Outside of PvP No spells that put a status over the character’s head are allowed outside of combat. This includes potions as well. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 ― Pre-Buffs When initiative is rolled, there is a choice between drawing weapons (and shield) or casting a singular buff that is self-targeted and not a potion or a weapon buff. You cannot do both unless you possess an item that allows the drawing of weapons as a free action. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 09 ― Doors in PvP Doors in an active PvP require an action to be opened. If they are to be opened, they must be unlocked. It takes an action to lock a door. A door may have its lock picked with thieves’ tools, or be breached, as an action. If a door was not locked with an emote during the scene leading up to PvP, it is considered unlocked. Doors may not be locked/barred from the inside. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 ― Fall Damage Fall damage is 1d6 per tile of descent. If the user is capable of flight and not restrained, they do not take fall damage. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 ― Flying If the character is capable of flight, they will float back to the ground safely at the end of their turn. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 12 ― Line of Sight To hit a character with an attack or spell that requires sight, they must be able to see ½ of the character. Spells that list the target is a point you may see do not require you to target another player with it and can be used to AoE the ground. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 13 ― Lack of Regard for Well-B eing If a character clearly shows that they do not value their life, they will have their rights to skirmish consequences removed. Reactions to threats should be taken seriously and roleplayed properly. If a player continues to fail to do so a dispute may be opened to request higher consequences. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14 ― Character Kills (CKs) A Character Kill (CK) ticket must be submitted to end another character’s life. It requires strong narrative reasoning and screenshots to be approved. Applications are highly scrutinized in review by staff. CKs may only be made at the end of a combat, in the Consequences Phase, for PvPs that were started with /pvp CK and also have an approved CK application. When a character is killed , they may no longer be played and are forced to perform a reroll that is exempt from the 2 week timer. If the one that initiated combat is defeated, they may be CK’d in response. Anyone involved in the PvP may be given severe consequences even if it is a first down. Involvement in a CK fight serves as strong evidence for a CK against your own character. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 15 ― Long/Short Rest Long and short rests in RPR when you are emoting are exactly that. You should not be using them to quickly regain things. You must be out of combat for at least 30 minutes to use short rest. A long rest may only be taken at the start or end of a roleplay session and should not be done in public. If you have forgotten to do this, you may request permission to do so from those around you and if they do not mind, you may long rest. Hub Rules 01 ― No PvP within the Hubs Any PvP intents dropped in NPC hubs will have them move outside via suspension of disbelief due to the authorities therein. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Call for Aid Hated Races (red borders) and afflictions are exempt from the skirmish cons of PvP Rule #2 when PvP is initiated inside of Silvergarde. If they are blatantly showing their r ace/affliction and are the aggressor , a call for aid may be made by the defender. Lawful and goodly forces waging battle in New Ascalhorn as the aggressor also forego skirmish cons. Denizens of New Ascalhorn that are subject to such a PvP may call for aid. A shout with (Call for Aid) at the end of it may be given and emotes of (PvP Join) may be offered in return by any that see the call for aid. You may only join the defender’s side in a call for aid. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― No Wildshapes Within Hubs Wild animals would not be allowed to freely roam around the hubs and would be moderated by the guards. Druids should refrain from using these while visiting any of the hubs, the exception being m undane animals such as the Horse , Chicken, Tavern Cat, or Raven. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Hub Notice Board Policy When posting notices on notice boards, you must adhere to some rules to avoid being ticketed and/or having your notice removed. You may not post anonymous notices within the primary hub(s). Anonymous notices may be posted on all other boards. You may only remove notices from boards you own. Anything you post upon a notice board within the hub(s) must be sensible in nature. Trollish OOC notices will be removed, as well as notices that go against the authorities of the particular hub. For example, notices per taining to illegal or "evil" deeds will be removed in Silvergarde while notices posted in New Ascalhorn that are opposed to the forces that dwell there will also be subject to removal (i.e. recruitment drives for goodly paladins). Within the hubs, you may not post a Call-to-Arms, as they would be immediately re viewed and removed by authorities who want nothing to do with such matters and potential rumormongering. This is defined as a rallying of people to attack and defeat a foe, or a "witch hunt" against a specific person or group of people. Market Rules 01 ― Adhere to Market Trader Standards If you do not adhere to the following stipulations, your trader may be deleted without warning. Each clan is allowed one single trader within The Oasis market. Each trader must have an RP appropriate name for their race and include [CLAN NAME] at the end. Each trader must have an appearance that is as basic as possible. No accessories outside of simple race-identifying ones such as ears. Sell prices may not be higher than the sell price offered by the Requisition Officer. You must keep your trader stocked with items. Keep reasonable space between traders for interaction purposes. You may make an item's sell price 9,999 gold in order to hold items you are purchasing via your trader. Please make sure to clear the stacks out in a timely manner. Banking items and gold is prohibited - please keep your trader tidy! ━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Do Not Steal Market Wares from Fellow Clan Members You may not utilize your position in a clan to steal items from a clan market. This means that, unless you have permission and the go-ahead from whoever placed an item inside of your merchant, you may not withdraw it for your own ends. Make sure to talk to the relevant individuals first and foremost.

